Divinity: Original Sin 2

Divinity: Original Sin 2

Spellblades & Other Magical Weapons
Menampilkan1-10 dari 11 kiriman
< 1  2 >
Pembaruan: 16 Agu 2019 @ 3:23am

Pembaruan: 8 Mei 2019 @ 2:06pm

Pick a weapon, (almost) any weapon!

As per request, the mod now supports spell-spears, spell-axes and spell-whatnot. All the generic weapon types should now work. Also - using higher rarity essence now gives the spell-weapon an increased chance of applying the relevant status effect. Weapon skill status effects inflicted with staves will now also be resisted by magic armor, not physical.

Pembaruan: 13 Apr 2019 @ 7:17am

Pembaruan: 12 Apr 2019 @ 10:59am

Pembaruan: 12 Apr 2019 @ 10:24am

Pembaruan: 12 Apr 2019 @ 9:49am

Pembaruan: 12 Apr 2019 @ 7:30am

Pembaruan: 11 Apr 2019 @ 1:24pm

MAJOR UPDATE:

Improved crafting system for spellblades

  • Spellblades will now gain additional benefits from weapons of higher level and rarity! (see details in mod description)
  • Added a bit of visual fluff to the crafting - more to come in the future

Reworked internals
  • Major rework of the story script that sets spellblade buffs, and addition of a small behavior script for functionality
  • Spellblades crafted before update will no longer work - but go ahead and craft a better one!
  • The improved system should make for fewer bugs and is all-around cleaner

Pembaruan: 2 Apr 2019 @ 1:17pm

Fixed wrong damage type of some twohanded swords.

Pembaruan: 2 Apr 2019 @ 5:25am