Europa Universalis IV

Europa Universalis IV

Balance Ethiopia
21개 중 1~10개 표시 중
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업데이트: 2013년 11월 19일 오후 9시 10분

Repaired descriptions and names for Saharan units. They are still duplicates of the Muslim units due to a lack of feedback on more authentic names/descriptions.

Rolled in patch 1.3.1 changes.

업데이트: 2013년 11월 18일 오후 10시 48분

Updated to repair broken Muslim Units.

업데이트: 2013년 10월 1일 오전 10시 50분

CORE_LOSE_PRIMARY_CULTURE_TAG = 300, was 250
CORE_LOSE_CULTURE_GROUP = 200, was 150
NEIGHBOURBONUS_CAP = -0.80 was -.25
NEIGHBOURBONUS = -0.1, was -0.05

Created Saharan tech group for Mali, Songhai, and Kanem Bornu that uses Muslim units but has a tech penalty of 55% and a cav ratio of 33%. What information I've found about the historic army compositions for this area indicate they used 10% Cav but I've increased it for game play purposes.

New tech group icon for East African group.

As requested integrated parts of "1399 - An EUIV Timeline Extension Mini-Mod" by DanJonMin so that you have the choice of starting earlier. I do not recommend this personally as Paradox has not balanced for such a start but it will give you extra time to realize your what if goals.

업데이트: 2013년 10월 1일 오전 10시 22분

업데이트: 2013년 9월 27일 오전 7시 46분

업데이트: 2013년 9월 26일 오후 5시 45분

업데이트: 2013년 9월 26일 오후 2시 43분

Incorperated 1.2.1 hotfix

업데이트: 2013년 9월 26일 오후 1시 48분

Updated with Patch 1.2 changes

reduced base seige attrition
changed tech penalty to 165% percent
removed some provience files from visibility fix as paradox incorperated it into the base game

업데이트: 2013년 9월 8일 오후 5시 13분

Added African Empire and Republic union decisions based upon the African Union Mod by Spectre

Fixed Missing Trade Power of Archepeligo Frigates

Gave Navigator Advisor +20% Trade range in addition to current Colonial Range.

업데이트: 2013년 8월 27일 오전 7시 01분