Total War: WARHAMMER II
Resource Building Overhaul (Factionwide Bonuses)
Показані результати 31–40 із 54
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Оновлено: 19 груд. 2019 о 23:23

Removed additional affects from Malus' Hag Graef Mines. Increased innate bonuses from Malus' Hag Graef Mines.

Оновлено: 19 груд. 2019 о 21:16

Tweaks to DLC14 landmarks.

Оновлено: 19 груд. 2019 о 20:49

Added DLC 14 landmarks to the mod.
Fixed CA's bad data entry for all added items. Damaged landmarks will no longer generate extra wealth, nor will they simply do nothing.

Оновлено: 7 жовт. 2019 о 3:20

Fixes:
Added 1 PO bonus effect to vampire count T1 pasture so that it no longer has the default PO effect. For some reason, it apparently had 3 FW PO bonus because CA??? or something.

Оновлено: 22 верес. 2019 о 0:42

Updated Orc resource buildings

Gold and gems given minor construction cost reduction (2%/4%/8%), as well as tax rate increase (2%).
Iron changed from black orc/big 'un upkeep reduction to all upkeep reduction, reduced to 2% reduction.

Оновлено: 11 верес. 2019 о 18:16

Оновлено: 6 верес. 2019 о 15:28

Balance:
Reduced rank increases from T3 and T4 dwarfen resource buildings. Dwarfs have far too easy access to enough wood, iron, salt, and gems to reach rank 9 for all recruits everywhere early on.
T4 resource buildings will not lose XP bonus when damaged now.
Reduced T4 dwarfen wine building PO bonus by 1

Bugfixes:

Noticed some "damaged" building effects were not set to half of normal effect. Corrected these.

Оновлено: 3 верес. 2019 о 14:12

Balance:

Rebalanced and moved around WE construction cost mods.
10 may seem a lot, but it's a third of the wood in the world to reduce by 100%, and WE only have a few places they can actually build in without other mods.

Оновлено: 12 трав. 2019 о 21:19

Bug fixes:
Had incorrect values on a few upkeep modifiers for gold/landmarks. Corrected.

Оновлено: 12 трав. 2019 о 0:05

Bug fixes:

Missing lines for T2 gold/gems buildings added. Lizards, skaven, and dorfs should now have the appropriate 1% tax rate bonus.

Mod structure changes:

Recruit rank and recruit cost effect scopes changed to faction_to_province_own. Should function identically to previous scope, may or may not resolve issues some are having with recruit rank not applying in other provinces.

Added:

Norsca gained additional bonuses for its three resource types.
Obsidian provides 2% ward save for all units.
Marble gives 15% construction cost reduction instead of 5%.
Iron provides 2% armor, missile damage, melee damage, and 1% upkeep reduction for all units.

Lizardmen gained bonuses for the rest of their resource buildings.
Dyes provide 0/1/2% missile resist for all units.
Furs now provide 5/10/15 growth.
Gems now provide 0/1/2% upkeep reduction for all units.
Gold now provides 0/1/2% tax rate (see bugfixes) and upkeep reduction.Upkeep may be removed upon further testing.
Iron now provides 0/1/2 armor bonus for all units.
Salt now provides 0/5/10% trade good production bonus for all resource buildings.

Skaven, Vampires, Dark Elves, and High Elves gained bonuses for salt (0/5/10% trade goods produced factionwide).

Dwarfs gained bonuses for salt (0/5/10/15% trade goods produced factionwide).