Arma 3
MGI ADVANCED MODULES
80개 중 1~10개 표시 중
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업데이트: 2025년 8월 13일 @ 오전 9시 23분

업데이트: 2025년 8월 9일 @ 오전 3시 05분

Little add for randomization of groups in "Spawn group(s) attack" module.

업데이트: 2025년 4월 28일 @ 오전 6시 48분

업데이트: 2025년 4월 23일 @ 오전 4시 10분

Added NIArms for weapons/items loot in houses.
Corrected SP respawn behavior. (damage event handle)

업데이트: 2024년 12월 13일 @ 오전 11시 25분

Version 2.5
Added DLCs compatibility (up to Expeditionary forces)

Tweaked weird "human" animals, able to drive a car, from Libertad mod
"seems like the Heal and Revive gives some CUP units extra health/armor. Was testing it and found I need to empty almost half a clip as headshots at them to go into unconscious state"
shouldn't be a problem anymore.

업데이트: 2024년 6월 16일 @ 오후 2시 04분

Fixed bug on detonate cord, persistent when player is Zeus and remote for plane.

업데이트: 2024년 6월 7일 @ 오전 7시 05분

Added global compatibility for Reaction Forces DLC
Added saving of face /voice for AI can respawn module
Fixed bug in Rearm module (about AI possibly rearming launcher )

업데이트: 2023년 8월 7일 @ 오전 12시 37분

Reworked
Advanced transport (TAXI)
Respawn vehicles
and some improvements

Now compatible with all cDLCs , Spearhead 1944 inc.

업데이트: 2023년 3월 30일 @ 오후 9시 49분

Reworked Advanced transport (Taxi) module. You can sync some taxis (per side) instead of using all possibilities.
You can enable/disable the call by players, setting a variable on them: _aPlayer getVariable ["FORBIDMGITAXI",TRUE]

Reworked respawn vehicles module. Playable AIs are now taken into account. You still need to set the MP respawn params in editor.

Civilian life should work with Western Sahara now.

Note: still no change for AI can respawn module (no tickets for AIs). This module is based on groups. So, hard to set individual tickets and manage the groups. Stay in mind anyway.

Have fun!

업데이트: 2023년 1월 10일 @ 오후 8시 58분

- Optimized some codes.
- Vehicle respawn keeps High Command leader if any.