Arma 3
MGI ADVANCED MODULES
Showing 51-60 of 80 entries
< 1 ... 4  5  6  7  8 >
Update: Dec 5, 2020 @ 7:57am

Fixed little bug on respawn vehicles module for synced vehicles with custom probability of presence.

Update: Dec 4, 2020 @ 2:25pm

Added a little HUD (in advanced player module) for plane. See video: https://youtu.be/QJts5w9r93c
You can toggle it ON/OFF like zeroing HUD by menu or CTRL H or ALT H (at your choice). You can switch North up/head up by striking R...

Corrected some behaviors. Players can't open the inventory now in HALO jump... and also some asked features on forum.
Thanks for your feedback, remarks, demands (even if I can't include too specific ones, but I can help for your aim).
stay on https://forums.bohemia.net/forums/topic/222362-mgi-advanced-modules/

Have fun!
Pierre

Update: Oct 12, 2020 @ 8:06pm

minor corrections.

Update: Sep 29, 2020 @ 1:34pm

AIs can respawn : added an option to filter played groups only.
Prisoners of War: corrected a typo disabling the possibility to create several jail areas
Advanced locations (patrol areas): corrected a bug mixing sides when creating units. The side is no more depending on the chosen type of unit.

Update: Sep 14, 2020 @ 7:49am

Added persistent settings for team switching (by Arma menu) and for saved game.

Update: Sep 12, 2020 @ 10:40pm

More gas stations to blow!

Update: Sep 10, 2020 @ 5:56pm

Added possibilities for team switch in SP.

Update: Sep 10, 2020 @ 5:49pm

Update: Sep 8, 2020 @ 11:07pm

New version,
lots of reworked scripts,
more possibilities in modules,
3 new modules.

Update: Jun 19, 2020 @ 3:31am

Almost all functions are rewritten for better result in SP/MP, even dedicated server.
So, to be considered as a new version, compatible with your scenarios.

See this BI forum page for more info:
https://forums.bohemia.net/forums/topic/222362-mgi-advanced-modules/?page=3&tab=comments#comment-3411102

More modules will be issued soon.
Have fun!
Thanks for your feedback.