Arma 3
Marina Infiltration
กำลังแสดง 1-10 จาก 14 รายการ
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อัปเดต: 13 มี.ค. 2015 @ 11: 44pm

- Changed task description.

อัปเดต: 13 มี.ค. 2015 @ 10: 51pm

- Added new autosave.

อัปเดต: 13 มี.ค. 2015 @ 10: 21pm

- Added loudspeakers throughout the city.

อัปเดต: 13 มี.ค. 2015 @ 5: 29am

- Removed missiles from AH-9 inventory.

อัปเดต: 13 มี.ค. 2015 @ 4: 24am

- Fixed typo.

อัปเดต: 13 มี.ค. 2015 @ 3: 37am

- Brand new tasks that work!
- New mission briefing
- Redone mission markers
- Added ORBAT groups
- QRF now activates when you are detected, making stealth paramount
- Replaced Strider with AH-9 that flys overhead
- Made target look more like government official
- Shortened helicopter intro
- Tweaked mission radio dialogue
- Removed/added some different music
- Added fail mission state for team killing friendly AI
- Fixed NV issue

อัปเดต: 2 มี.ค. 2014 @ 9: 11pm

- Resolved issue with night vision goggles on enemy units.
- Added chemlights to Forward Operating Base.

อัปเดต: 15 ก.ย. 2013 @ 10: 42pm

- Removed collision lights from helicopter.
- Small cosmetic changes to mission start area.

อัปเดต: 15 ก.ย. 2013 @ 10: 31pm

- Mines are now underwater and don't float on the surface.
- Changed helicopter flyin height.

อัปเดต: 26 ส.ค. 2013 @ 3: 34am

- Changed story background significantly. The town's patrols are now AAF instead of NATO. Your target is now a government official, not a military officer.
- The target now spawns in a random location to increase replayability.
- Added establishing shot.
- Added lights in some houses.
- Added new friendly CSAT characters.
- Added some radio dialogue.
- Revamped mission markers.