Garry's Mod

Garry's Mod

VRMod - Experimental Virtual Reality
Viser 131–140 av 177 bidrag
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Oppdatering: 16. apr. 2019 @ 6.31

accidentally re-uploaded previous update, ignore this

Oppdatering: 16. apr. 2019 @ 6.00

-fixed some attachment bones not moving, this fixes the rpg world model not being attached to your hand and potentially other similiar issues

Oppdatering: 14. apr. 2019 @ 20.59

-added bind for grabbing props using left hand
-added more physgun controls. its now possible to rotate props using the physgun and move them further/closer. physgun controls are enabled when you hold Use while holding a prop with the physgun, and theres a new analog bind for the rotation. the top/bottom edges of that analog bind start moving the prop forward/back, and trying to walk enables snap rotation

the module files need to be updated if you want the new binds

Oppdatering: 13. apr. 2019 @ 21.33

-you can no longer stick grabbed items through walls
-fixed bugs when grabbed item gets destroyed or the player dies
-fixed a dialogue line not playing in the "pick up that can" scene
-fixed player sliding backwards upon entering vr
-fixed 6 other lua errors

Oppdatering: 13. apr. 2019 @ 3.04

-you can now grab lightweight props using your hand (instead of use telekinesis)
-controller offset system improvements, offsets are now mirrored to the other hand and account for vr scale.
-fixed some problems caused by previous update; error spam when in vehicle, bones not resetting when exiting vr

Oppdatering: 11. apr. 2019 @ 21.57

-fixed player bending over in vehicles

Oppdatering: 11. apr. 2019 @ 13.00

-improved crouching

Oppdatering: 9. apr. 2019 @ 20.21

-added shoulder movement to the playermodel IK system. This gives the players arms a bit more reach.

Oppdatering: 9. apr. 2019 @ 12.02

-fixed flashlight pointing at the players feet

Oppdatering: 8. apr. 2019 @ 14.04

-3D audio should work properly now