Transport Fever

Transport Fever

FlexPort v1.1.3 BETA
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Uppdatering: 17 maj, 2019 @ 17:59

v1.1.3 - 2019-05-17
* fix: "error: key not found: productionLevel" (again)

Uppdatering: 15 maj, 2019 @ 11:40

v1.1.2 - 2019-05-15
* restore default speed limits on FlexPort Credits boxcars (80/120/160 km/h) and trucks (15-100 km/h) to allow transport between multiple FlexPorts
* minor translation change

Uppdatering: 3 maj, 2019 @ 10:41

v1.1.1 - 2019-05-03
* remove cargo type entirely from industry recipe list if import and/or export are disabled
* add rail terminals on curved tracks when ship piers disabled
* improved translations

Uppdatering: 2 maj, 2019 @ 12:59

v1.1.0 - 2019-05-02
* add option to disable ship piers, allowing land-only placement

Uppdatering: 29 apr, 2019 @ 6:58

v1.0.6 - 2019-04-29
* add option to control which cargo types are used for input and/or output
* fix: "error: key not found: productionLevel"

Uppdatering: 1 apr, 2019 @ 14:05

v1.0.5 - 2019-04-01
* fix: conflict between script library in Flexible Industries vs FlexPort

Uppdatering: 6 mar, 2019 @ 11:47

v1.0.4 - 2019-03-06
* experimental configuration setting to disable FlexPort Credits: create an empty file "disable_flexport_credits.lua" in the "res/scripts" folder (under Steam that will be "\Steam\steamapps\workshop\content\446800\1666449081\res\scripts\disable_flexport_credits.lua"). Delete this file to restore normal FlexPort behavior.
Note: do not attempt to disable FlexPort Credits in an existing save if you have a FlexPort built that uses credits, or purchased any FlexPort-specific vehicles. You can work around this by selling all FlexPort-specific vehicles, and setting any built FlexPorts to "Cargo Station" mode, save the game, create res/scripts/disable_flexport_credits.lua, then reload your savegame.
* separate from the above, there is now also an construction option to disable the industry mode of the FlexPort and simply use it as a rail/truck/ship cargo terminal

Uppdatering: 6 mar, 2019 @ 11:45

v1.0.4

Uppdatering: 28 feb, 2019 @ 7:58

v1.0.3 - 2019-02-28
* expose track electrification options (separately for main and pier tracks)

Uppdatering: 26 feb, 2019 @ 19:41

v1.0.2 - 2019-02-26
* add "FlexPort Credits" versions of vanilla ships so you can ship credits across the ocean from one FlexPort to another