Stellaris

Stellaris

Master Computer Authority
Showing 1-10 of 21 entries
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Update: Oct 5, 2019 @ 8:26am

- Wars waged by Datavores get their unique names
- Master Technicians produce more science now.

Update: Sep 8, 2019 @ 5:59am

- Added a new science-related civic - Global Information Exhange, and a new pre-scripted country to go along with it.
- Fixed an oversight of Datavore civic never being randomly picked

Update: Aug 2, 2019 @ 6:24am

Updated urban district file that slipped right past me.

Update: Jul 3, 2019 @ 2:46pm

Now it's updated

Update: May 29, 2019 @ 1:03pm

Mod version finally updated:
- Incorpoated all changes made to civics into the overwrite file
- Added pre-triggers to jobs, that new fancy thing everyone was talking about.
- Reduced amount of unity produced by Integrators, since they have other effects and just won't stop spawning.

Update: May 25, 2019 @ 9:24am

Fixed long standing issue with habitat capitals.

Update: May 25, 2019 @ 4:27am

Wargamer civic changed again, to make it more interesting.

Diversified prescripted species traits, to make them less uniform.

Update: May 18, 2019 @ 10:57am

Adjusted civics once again and some traits in prescripted countries.

For some reason adding naval cap doesn't work.

Update: May 13, 2019 @ 2:18pm

Finally the problem with Thrall and Resort Worlds fixed. I feel pretty stupid right now.

Update: May 12, 2019 @ 11:13am

Hotfix for accidentally making life-seeded reformable and for leftover debug logs.