全面战争:战锤2

全面战争:战锤2

Carnage in the New World - Overhaul (BETA) (Updated)
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更新于:2020 年 8 月 1 日 下午 2:49

Update:
General
- Units cost/upkeep balancing, most units now have costs/upkeep to better reflect their potential in this mod, b4 I was just using vanilla values and tweaking outliers
higher tier units are more expensive, lower-tier units are cheaper. Most lords/heroes have higher costs. (Details in the discussions in General unit balance)
- Reduced the costs of adding chevrons to units in custom battles, allows me to know the exact cost of a rank9 unit
- ROR unit costs will now be closer to the cost of its rank9 non-ROR variant.
- All T3 units now have 20% AP WPS ratios, to match other tiers
- Increased Manitcore hp to 12000 from 10000, ferals have increased armour to 80

High Elves
- Increased armour of griffons to 80 from 60
- Increased armour of silver helms to 100 from 90

Bretonnia
- Buffed Knights Errant and Battle Pilgrims to T3
- Buffed Grail Knights +2 MA, +5 armour
- Buffed men-at-arms from T1 to T2

Beastmen
- Buffed Centigors with great weapons to T4

Empire
- Replaced demigryph knights (halberds) with Rieksguard demigyrph knights (lance and barding). Only recruitable from castle reiksguard.
This unit now has the rieksguard special ability.
- All demigryph knight units now have charge reflector vs large & immune to pysh, increased armour to 110
- Re-arranged recruitment of handgunners. They are now recruitable from level 2 barracks but still require the blacksmiths building. Removed recruitment from empire artillery buildings.
- flagellants are now T3 up from T2
- ROR flagellants are now T4 up from T3, cost increased
- Increased Blast radius of Mortars/Helstorms
- Regular Helstorms now fire like sunmakers
- Fixed Arrow of aqshy being OP, thanks haloverkill for pointing it out. Quiver of aqshy now provides 6 shots from 3.

Dark Elves
- Medusa units have increased Bonus vs Infantry, increased hp to 12000 from 8000
- Dreadlord on cold one is now correctly T5

Skaven
- Since Stormvermin got an AP damage increase, their armour has been reduced to 70 from 80
- Most of their rooster is cheaper

Greenskins
- Slightly reduced MA of river/stone trolls to match other trolls

Chaos/Norsca
- Buffed Armoured/Ice trolls to be more elite

更新于:2020 年 7 月 27 日 下午 1:05

Update:
General
- Griffons mounts are no longer super tiny on campaign maps
- Giants, increased bonus vs infantry

Chaos
- Gave All chaos legendary lords +50 growth as a starting trait
- Gave Arachon & his swords of chaos a 25% phys resist
- Increased MA of Dragon orge shagoths and kholek, increased charge speed to 80
- Increased armour of dragon orges
- Mirror Warriors now have charge reflector vs all.
- Forsaken now have T4 melee stats from T3, but lowered armour to 50
- Chaos Soreccer Lords now have T4 Lord melee stats
- Changed the guard of Chaos soreccer heros to marauders, reduced armour to match. To make them more different from lords
- Updated Chaos Dragons' breath attack to be unlimited with longer recharge time

High Elves
- Changed Anith Anar's guard to T5 shadow walkers from T4 "The Grey"

更新于:2020 年 7 月 23 日 上午 10:31

Update:
General:
Increased WPS of most single-entity monsters

Vampire Coast
- Added bodyguards to rotting carb thing mounts

Greenskins
- Updated tech tree and new character skills from the lastest patch

更新于:2020 年 7 月 15 日 上午 7:16

Update:
Experimental: added bodyguards for some monstrous beast mounts (w/o crashing), I really had to play around to get this to work. Pray to the chaos gods that CA doesn’t randomly break my workaround in future patches.
Known Issues: For monstrous beast mounts w/bodyguards, when your character is killed in the battlefield it won’t count as character kill. But if a particular bodyguard is killed it will count.

Empire
- Added Bodyguards for Griffons mounts
- Changed Empire General's Bodyguard unit name from "Elite" knights to "Inner Circle" knights

Bretonnia
- Added Bodyguards for Hippogryph mounts

High Elves
- Added Bodyguards for Griffons, Great Eagle, & phoenix mounts

Wood Elves
- Added Bodyguards for Great Eagle mounts

Norsca
- Added Bodyguards for Manticore mounts
- Fixed HP issues for lords on mammoths
- Shamans should have the correct mount names

Chaos
- Added Bodyguards for Manticore mounts

Dark Elves
- Added Bodyguards for Manticore mounts

Skaven
- Added Bodyguards for bonebreaker mounts

更新于:2020 年 6 月 15 日 上午 8:45

Update: Was gonna wait for CA's bugfix patch to release this update, but its taking too long.

General
- Wound time is now 10 turns
- All chariots have higher charge bonus, but lower MA

Bretonnia
- +10 charge for all horse-riding knights

Empire
- +5 Armour for late-game units
- +10 charge for all horse-riding knights
- Slightly Reduced penalties from Imperial Aurthority
- Reintroduced economy buffs to counter the OP Vampire Counts AI
- Buffed Ghal Maraz, removed inheirt magic attacks, the ability now imbunes magic attacks
- Riekland Runefang, removed inheirt magic attacks, the ability now imbunes magic attacks

Greenskins
- Drastically increased accuracy of Doom Drivers

Vampire Counts
- Increased unit size of black coach to 4
- Reduced Leadership of Grave guard
- Updated Ghost Units to have strider

Vampire Coast
- Updated Ghost Units to have strider

Wood Elves
- Updated units to ignore trees

High Elves
- Updated tree units to ignore trees

更新于:2020 年 5 月 30 日 下午 3:10

Hotfix:
Black Orc Big Boss should now be buffed by red skill & tech trees and other buffs applied to Black Orcs.

更新于:2020 年 5 月 28 日 下午 2:41

Update:

General
- Strategist Trait now gives +20 campaign movement speed
- Intelligent Trait now gives +50% ambush defense
- Cunning Trait now gives +20% ambush chance
- Weapon Master Trait now gives 10% WPS and +3 MA
- Steel Standard now gives +5 armour

Beastmen
- Replaced Razorgor chariot mounts for beast lords and Khazrak with Minotaurs with Great Weapons

Greenskins
- Added bodyguard to Black Orc Big Boss
- Buffed all Squig Hoppers to Tier 3 melee states
- Changed bodyguards for Night Goblin Warboss, to "heavily" armoured night globins
- Changed Orc Warboss' guard to two-handed weapon Black Orcs

Wood Elves
- Talon of Kurnous Trait now gives 15% range

Empire (Karl Franz)
- Frozen Climate is now unsuitable (yellow)
- Island is now suitable (green)

更新于:2020 年 5 月 26 日 上午 5:00

Update:

General
- Fixed some missing reference files
- Poison and Frostbite no longer affect allies

Greenskins
- Changed the "tortura" trait from +35 WPS to +10% WPS

Empire
- Replaced Reiksguard (Halberds) with Mercenary Veteran Halberdiers. A unit inspired by the chad Markus Kruber.
Battle model meshed together by me, unit icon by Bálint (Thank you!)
This unit is no longer exclusive to the Reikland, and no longer gets Reiksguard abilities or upgrades. They instead get any upgrades that halberdiers would get.

- Changed Empire Red Line skill tree to be more consistent, all their melee troops will get +12 WPS & +12 Armour in the 1st half. Then get 10% physical resist & +3MA/MD in the second half.

Reiksguard Knights
- Now have golden shields, their special ability now gives +15 armour

Blazing Sun Knights
- Get 25% Fire resist

更新于:2020 年 5 月 24 日 下午 7:02

Update:

General
Replaced some HP buffs on ancilleries with ward save buffs, that CA added in the new patch.

Vampire Coast
- Increased Level requirements for promethean mounts
- New guard for aranessa, an elite sarossa halberd unit

更新于:2020 年 5 月 24 日 上午 3:40

Update:

General
-Increased radius and added an accuracy bonus to "Loose!"
-Increased radius and added an accuracy bonus to "Darken the Skies"
-Replaced the added 100 AP damage for ring of corin, and replaced it with 25% WPS

High Elves
- Updated ROR archers to have the same ammo count as regular archers (my bad)
- Increased MA for arcane phoenix
- Buffed Skyhawks, Sentinel, and faith mistwalkers to Tier 5 melee stats.
- Changed Mistwalker griffon knights to be a single entity unit, they have similar stats to a prince on a griffon
- Nerfed Handmaidens to Tier 3 Lord melee stats.

Norsca
- Buffed Ice Trolls