Arma 3
Ground Breach - Altis
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Actualización: 11 NOV a las 8:11 a. m.
por Skull

- Fix - When using the option to select a loadout on teammates and players, it gets stuck doing one or the other, not both

Actualización: 10 NOV a las 8:19 a. m.
por Skull

- Fix - SOG Prairie Fire, character chatting can be wrong language if players are non-blue faction
- Fix - send message to return to the safe house after completing objective to all players not just the player completing the objective
- Fix - ambient fly by was using Hummingbird if enemy faction had no helis, now will try player faction or civ faction, if no heli/planes found will not do flybys

Actualización: 24 AGO a las 9:26 a. m.
por Skull

- Add - updated mission to allow up to 10 players
- Fix - added text to 'destroy cache' task to indicate you need to return to the start building to complete task

Actualización: 3 AGO a las 12:45 p. m.
por Skull

- Add - added message at mission start if Enhanced Arsenal mod. This mission does not support that mod.

Actualización: 20 JUN a las 10:50 a. m.
por Skull

- Add - added option to select a default loadout at the arsenal cabinets
- Fix - choosing harder difficulty and selecting actual number of enemy would scale back number of enemy

Actualización: 3 JUN a las 2:18 p. m.
por Skull

- Fix - Teammate Revive setting shows wrong value ('yes' instead of 'no' and vis-vesa)
- Fix - add an UnStuckHandler to help vehicles keep moving

Actualización: 30 MAY a las 8:44 p. m.
por Skull

- Fix - possible fix for game micro-freeze when reinforcement vehicle is spawned in
- Fix - fix support for OPTRE WBK Expansion - wasn't using all units
- Fix - add tooltips to show full faction name so long names can be fully seen

Actualización: 3 ABR a las 6:16 p. m.
por Skull

- Add - added ability to choose individual units within a faction. Select faction then click the "Select Units" button.
- Fix - get working with ALIVE factions

Actualización: 29 MAR a las 7:23 p. m.
por Skull

- Fix - remove single shot pistols from the random pistols that can be chosen for random weapon and escalation modes. (removes pistols like flare guns)

Actualización: 12 ENE a las 2:19 p. m.
por Skull

- Fix - make players invincible in bunker before mission starts
- Fix - fix for difficulty setting to 'use server setting'