Arma 3
Ground Breach - Altis
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Update: Jan 5, 2022 @ 8:39am

Changed starting bunker to a house. More enemy are indoors to encourage moving in to clear the area.

Update: Apr 29, 2021 @ 1:07pm

Various fixes:

* Fixes for playing at night (chem lights in bunker, flashlight on guns in escalation mode)
* Fix emergency exits not reappearing on next round in escalation mode
* Add timeout to establishing shot - if someone jip at the wrong time they got stuck in it.
* Add revive on new round & remove enemy, civilians, weaponholders on new round in escalation mode
* Show opening message (how many & type of enemy + gun) longer, clear briefing text each round

Update: Apr 29, 2021 @ 1:06pm

Various fixes:

* Fixes for playing at night (chem lights in bunker, flashlight on guns in escalation mode)
* Fix emergency exits not reappearing on next round in escalation mode
* Add timeout to establishing shot - if someone jip at the wrong time they got stuck in it.
* Add revive on new round & remove enemy, civilians, weaponholders on new round in escalation mode
* Show opening message (how many & type of enemy + gun) longer, clear briefing text each round

Update: Apr 29, 2021 @ 1:03pm

Various fixes:

* Fixes for playing at night (chem lights in bunker, flashlight on guns in escalation mode)
* Fix emergency exits not reappearing on next round in escalation mode
* Add timeout to establishing shot - if someone jip at the wrong time they got stuck in it.
* Add revive on new round & remove enemy, civilians, weaponholders on new round in escalation mode
* Show opening message (how many & type of enemy + gun) longer, clear briefing text each round

Update: Aug 22, 2020 @ 9:15am

Added new 'Escalation Mode' where you are given a random weapon. It starts with pistols, then low calibre weapons, and finally high calibre weapons. You can choose the number of rounds (3,6,9, or 12) or set it 'off' to run single rounds where you pick you weapons (how it has worked in the past). The menu option is at the map menu below where you choose **START**.

Update: Jul 15, 2020 @ 9:14am

Fix bug that could cause it to hang during UAV view at start of mission

Update: May 16, 2020 @ 8:38am

Fixed bug where placing the bunker too far from the AO could cause the mission to end immediately.

Update: Mar 21, 2020 @ 1:24pm

Minor fixes

Update: Jan 2, 2020 @ 1:24pm

Fix accidental required mod

Update: Dec 29, 2019 @ 9:59am

Added weather (random, good, moderate, bad)