Arma 3
Ground Breach - Altis
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Обновление: 5 ян. 2022 в 8:39

Changed starting bunker to a house. More enemy are indoors to encourage moving in to clear the area.

Обновление: 29 апр. 2021 в 13:07

Various fixes:

* Fixes for playing at night (chem lights in bunker, flashlight on guns in escalation mode)
* Fix emergency exits not reappearing on next round in escalation mode
* Add timeout to establishing shot - if someone jip at the wrong time they got stuck in it.
* Add revive on new round & remove enemy, civilians, weaponholders on new round in escalation mode
* Show opening message (how many & type of enemy + gun) longer, clear briefing text each round

Обновление: 29 апр. 2021 в 13:06

Various fixes:

* Fixes for playing at night (chem lights in bunker, flashlight on guns in escalation mode)
* Fix emergency exits not reappearing on next round in escalation mode
* Add timeout to establishing shot - if someone jip at the wrong time they got stuck in it.
* Add revive on new round & remove enemy, civilians, weaponholders on new round in escalation mode
* Show opening message (how many & type of enemy + gun) longer, clear briefing text each round

Обновление: 29 апр. 2021 в 13:03

Various fixes:

* Fixes for playing at night (chem lights in bunker, flashlight on guns in escalation mode)
* Fix emergency exits not reappearing on next round in escalation mode
* Add timeout to establishing shot - if someone jip at the wrong time they got stuck in it.
* Add revive on new round & remove enemy, civilians, weaponholders on new round in escalation mode
* Show opening message (how many & type of enemy + gun) longer, clear briefing text each round

Обновление: 22 авг. 2020 в 9:15

Added new 'Escalation Mode' where you are given a random weapon. It starts with pistols, then low calibre weapons, and finally high calibre weapons. You can choose the number of rounds (3,6,9, or 12) or set it 'off' to run single rounds where you pick you weapons (how it has worked in the past). The menu option is at the map menu below where you choose **START**.

Обновление: 15 юли 2020 в 9:14

Fix bug that could cause it to hang during UAV view at start of mission

Обновление: 16 май 2020 в 8:38

Fixed bug where placing the bunker too far from the AO could cause the mission to end immediately.

Обновление: 21 март 2020 в 13:24

Minor fixes

Обновление: 2 ян. 2020 в 13:24

Fix accidental required mod

Обновление: 29 дек. 2019 в 9:59

Added weather (random, good, moderate, bad)