Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Micro-Modules
21-30 van 32 items weergegeven
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Update: 8 apr 2019 om 7:20

(*) Added the PDF manual to the Manuals folder, so you can view it without the Repository

Update: 28 feb 2019 om 8:06

(* TEST FIX) Changed the rules for the Math Code. It now does round the number when dividing.

Update: 22 feb 2019 om 12:43

{Fixed bugs}
(*) Fixed Directional Keypads to follow 4 arrows instead of 3 now.

{Known bugs}
(-) The rounding for the Math Code can sometimes mess up, meaning the answer can be off by one or more.

Yes! The module is actually playable again! (Well... I hope xd)

Update: 20 feb 2019 om 7:53

(* TEST FIX) Fixed the Passwords solution calculation to no longer truncate after each operation. Falied fix

Update: 16 feb 2019 om 11:56

(*) Fixed Code Morse displaying code for an incorrect digit. (Showing 0 instead of 3)

Update: 13 feb 2019 om 9:05

(*) Changed Script Wires's script screen to now display the MeshRenderer[] separately from the code. It is now also a bit more easily readable.

Update: 12 feb 2019 om 12:25

(*) Fixed the module submit button already solving the module, even if there was only one module solved.

Update: 12 feb 2019 om 11:02

(*) Fixed Directional Keypads' offset calculation

Update: 12 feb 2019 om 9:58

(*) Fixed a calculation error at Code Morse.

Update: 12 feb 2019 om 6:30

(*) Fixed a few things:
- Fixed the calculation for the Math Code.
- Fixed the timer of the reset button. It now starts at 30, just like in the manual.
- Slightly tweaked the debugging.