DayZ
Code Lock
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更新于:2021 年 3 月 10 日 上午 8:21

- Added preprocessor directive

更新于:2020 年 11 月 25 日 上午 11:49

- Fixed issue allowing passcodes to be changed by players who do not own the lock

更新于:2020 年 9 月 8 日 上午 10:09

- Updated to work with 1.09

更新于:2020 年 7 月 8 日 上午 11:44

- Uploaded wrong files. Issue fixed.

更新于:2020 年 7 月 8 日 上午 11:26

- Fixed issue allowing any locked item to be opened.

更新于:2020 年 7 月 8 日 上午 10:52

- Fixed stack splitting issue
- Fixed admin issue not allowing opening of fences

更新于:2020 年 6 月 30 日 上午 11:13

- 1.08 compatibility.
- Logs are now daily. When the server restarts it'll append to the log file that was created that day, instead of creating a new file every restart.

更新于:2019 年 12 月 3 日 上午 9:35

Updated to DayZ 1.06

Changes:

- Owner only dismantling is now configurable.
- CodeLocks now show their proper HP level based on state. (Pristine/Worn/Damaged/Ruined)
- Damage applied to raid tool is now configurable instead of either being pristine or destroyed after a raid.
- Open/Close Anywhere integrated and configurable.
- Changed how guest array is saved to database. This will wipe all previous guests of a CodeLock. This was done to prevent future database issues.

更新于:2019 年 10 月 28 日 下午 8:16

- Accidently broke VPP Admin Tools by not calling super. Sorry! Fixed.

更新于:2019 年 10 月 28 日 下午 6:41

Wow, I accidently had the fence callback checking for tent raid time in config, not gate raid time. Fixed. Don't kill me please.