Garry's Mod
Counter-Strike SWEPs
กำลังแสดง 1-10 จาก 19 รายการ
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อัปเดต: 11 เม.ย. 2019 @ 7: 22am

Hot-Fix #3 for Counter-Strike Classic support.

อัปเดต: 11 เม.ย. 2019 @ 5: 09am

Hot-Fix #2 for Counter-Strike Classic support.

อัปเดต: 13 ก.พ. 2019 @ 4: 51pm

Hot-fix #1

อัปเดต: 13 ก.พ. 2019 @ 11: 02am

Fixed a typo in crosshair code.

อัปเดต: 12 ก.พ. 2019 @ 2: 35pm

Crosshair code moved to SWEP:DoDrawCrosshair, removed unused variables and calculations.

อัปเดต: 9 ก.พ. 2019 @ 2: 42pm

Network: Changed bullet impact effects networking method. This fixes a lot of duplications of particles on a dedicated server.

Famas: Fire sound in burst mode is now synced with server.

Glock-18: Fire sound in burst mode is now synced with server.

Effects: Removed hl_impact_3, hl_impact_4, cs16_smoke_impact particles.
Effects: Bullet impact smoke particle updated. Now it's uses original texture. Added 3 original variations of it: default, concrete, wooden.
Effects: Bullet impact secondary spark particle updated. Now it's uses original color and doesn't appear on a wood surfaces.

อัปเดต: 9 ก.พ. 2019 @ 6: 16am

Network: Fixed an issue with bullet impact effects not work on a dedicated server. Thanks to Oteekswam for reporting this.
Network: ConVar cs16_sv_impact is now replicated to clients in multiplayer.
Compatibility: Renamed some functions to avoid conflicts. Thanks to Raffine52 for reporting this.

อัปเดต: 8 ก.พ. 2019 @ 4: 11pm

Knife: Fixed inability to stab continually. Thanks to Oteekswam for reporting this.
Knife: Improved idle animation proceeding.

อัปเดต: 8 ก.พ. 2019 @ 7: 42am

Pre-release hot fix #11

อัปเดต: 7 ก.พ. 2019 @ 9: 44am

Pre-release hot fix #10