Garry's Mod
Counter-Strike SWEPs
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Aggiornamento: 11 apr 2019, 7:22

Hot-Fix #3 for Counter-Strike Classic support.

Aggiornamento: 11 apr 2019, 5:09

Hot-Fix #2 for Counter-Strike Classic support.

Aggiornamento: 13 feb 2019, 16:51

Hot-fix #1

Aggiornamento: 13 feb 2019, 11:02

Fixed a typo in crosshair code.

Aggiornamento: 12 feb 2019, 14:35

Crosshair code moved to SWEP:DoDrawCrosshair, removed unused variables and calculations.

Aggiornamento: 9 feb 2019, 14:42

Network: Changed bullet impact effects networking method. This fixes a lot of duplications of particles on a dedicated server.

Famas: Fire sound in burst mode is now synced with server.

Glock-18: Fire sound in burst mode is now synced with server.

Effects: Removed hl_impact_3, hl_impact_4, cs16_smoke_impact particles.
Effects: Bullet impact smoke particle updated. Now it's uses original texture. Added 3 original variations of it: default, concrete, wooden.
Effects: Bullet impact secondary spark particle updated. Now it's uses original color and doesn't appear on a wood surfaces.

Aggiornamento: 9 feb 2019, 6:16

Network: Fixed an issue with bullet impact effects not work on a dedicated server. Thanks to Oteekswam for reporting this.
Network: ConVar cs16_sv_impact is now replicated to clients in multiplayer.
Compatibility: Renamed some functions to avoid conflicts. Thanks to Raffine52 for reporting this.

Aggiornamento: 8 feb 2019, 16:11

Knife: Fixed inability to stab continually. Thanks to Oteekswam for reporting this.
Knife: Improved idle animation proceeding.

Aggiornamento: 8 feb 2019, 7:42

Pre-release hot fix #11

Aggiornamento: 7 feb 2019, 9:44

Pre-release hot fix #10