Stellaris
Star Wars Weapons for 2.3.0 [LEGACY]
21개 중 11~20개 표시 중
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업데이트: 2019년 2월 4일 오전 2시 18분

v1.11

-Fixed the event for adding Tibanna gases to the Galactic Market FOR NEW SAVES ONLY. There is unfortunately no -work around for this
-Fixed an incorrect power stat on Medium Green Light Turbo lasers
-Fixed a missing localisation for Ion Chain techs

업데이트: 2019년 2월 2일 오전 7시 56분

v1.10
ALERT
AI will use Star Wars Weapons by default, see below for more details

this feature is currently under testing, and is subject to a lot of changes

Balance

-Turbos now much superior to vanilla to balance out their extended research period
-Turbolaser size-to-size relation is now 2x instead of vanilla 2.5x
-Turbolaser Tier-to-Tier Relations is now 1.4x instead of vanilla 1.3x. TL;DR, higher tech turbos become significantly more powerful than vanilla of equivalent tier number
-Chain technologies show up commonly, and have a cost of 500 unmodified
-Turbos now have range equivalent to vanilla lasers
-Turbos and ions no longer have a windup, their cooldown is now entirely defined by total_fire_time, which reduces DPS fluctuation
-Start blaster has been significantly buffed in damage. removed Tibanna cost
-Tibanna now spawns in small amounts on ice asteroids. Gas giants now can have moderately sized size 3 deposits or massive size 5 deposits
-intergrated spawns for Real Space for Kybers
-Moved Spinal blast cannons to X slots again. too spammable in L slot


Additions

-Added 2 new Starbase Modules, Tibanna Refineries and Kyber Crystal Search Parties
-Added 1 new Starbase Building, Tibanna Gas Tank Storage
-Added 2 new job types, Kyber Crystal Miners and Tibanna Gas Miners
-Added 2 new planetary buildings, Kyber mines and Tibanna Mines
-Added Vengeance-class Mass Drivers. 3 tiers, cooldown of 1 second and poor accuracy. bypass shields entirely. based of the mass drivers equiped on the Veneagence class Frigate in Empire at War Forces of Corruption
-Added Turbolaser Researchers civic, unlocks light turbos and light ions on game start, cannot be added or removed mid-game
-Added 4 new options for turbolaser colour selection; Green and red, blue and red, green and blue and All Colours
-added 2 edicts to enable/disable the AI using Star Wars Weapons
Bugfixes
-Fixed a major bug that prevented Tibanna and Kyber from appearing in the galactic market
-Fixed a few minor localisation errors
-Fixed missing icons for a few of the missile weapons

업데이트: 2019년 1월 21일 오후 1시 51분

v1.07

-Fixed icon for very heavy turbo tech not showing
-Fixed proton torp III not being selectable
-Added a -50% shield damage modifier to all Star Wars PD weapons
-Reduced cost of turbolaser chain and turbolaser weapon techs to be more in line with their respective tier and balance placement

업데이트: 2019년 1월 19일 오후 2시 33분

v1.06

-fixed T4 turbos not showing up
-fixed Quads having 30 damage for all sizes
-fixed missing localisations for the new XL weapons

업데이트: 2019년 1월 19일 오전 2시 51분

v1.05

rebalanced the tech tree so turbos up to Tier 3 require a "turbolaser research chain" technology and the previous turbolaser

fixed an out of date line for the turbolaser research chain

업데이트: 2019년 1월 19일 오전 2시 25분

v1.04

fixed a weighting issue with Turbolaser chain techs that severely reduced chance of showing up

fixed an incorrect research category for Concussion Techs

업데이트: 2019년 1월 18일 오후 6시 16분

v1.03

nerfed deposit size of Tibanna Gas to 1, 2, 3 from 2, 3 ,5

업데이트: 2019년 1월 18일 오후 3시 45분

v1.02

fixed a Turbolaser technology prerequisite error

업데이트: 2019년 1월 18일 오후 1시 27분

v1.01

Fixed GUI error in the market for the new resources

Fixed a localisation error

added russian localisation

업데이트: 2019년 1월 17일 오후 11시 51분

fixed missing localisations for tibanna gas and kyber crystals