DayZ
VanillaPlusPlusMap
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Aggiornamento: 30 giu 2020, 6:15

-Update for 1.08

Aggiornamento: 26 feb 2020, 6:35

Fixed missing semicolon;

Aggiornamento: 25 gen 2020, 21:03

-Fixed a bug: server static 3D markers show up even though it was set disabled by server configuration.

Aggiornamento: 3 dic 2019, 9:24

Aggiornamento: 25 ott 2019, 0:18

- Fixed issue with X/Y coords not being accurate
- Added NewsFeed system.

Aggiornamento: 3 set 2019, 7:03

Added new feature: force players to have a map (Chernarus map item) on them (hands/inventory) to view map.
Server owners can enable that in the config. Delete the old config, and generate a new for new settings.

Aggiornamento: 2 ago 2019, 20:02

Added back the grid.
UI Improvemnets
Probably add a few more bugs :P

Aggiornamento: 24 lug 2019, 23:47

Update July 25 Change Log:
-Complete Visual and code remake of the mod.
-Addition of new map icons and identifiers (deerstand locations, town + village names, map grid coords)
-Server host can now disable showing `Me` icon on the map ( to enable this option check your map settings on server. VPPMapConfig.json located in your server profile folder )
-You can now place markers that would only save on the specific server you are playing on ( data is all local and the server is identified by IP )
-Added a hotkey to disable and enable all 3D placed markers ( Press K to use, you can edit the keybind within the DayZ settings menu for keybinds )
-Added support for over 100 icons. Now you can place upto 10,000 markers on the map ( not sure why you would need so many...but there you go. )
-Cleaned up code on server and client, made many improvements to the structure of the mod.
-MrMaffen
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Aggiornamento: 20 lug 2019, 23:16

Fixed missing icons.
Please go into your client profile and remove the following file: C:\Users\myPCName\AppData\Local\DayZ\MapMarkersCache.json

Aggiornamento: 20 lug 2019, 22:26