Dota 2
DOTA AUTO CHESS
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Aggiornamento: 12 gen 2021, 22:10

Aggiornamento: 10 gen 2021, 0:18

Rebalance Patch 2
● Pangolier-Swashbuckle: Distance restricted to 640 instead of infinity
● Meepo-Poof: CD from 9/7/5 to 7/6/5
● Invoker: CD of all abilities decreased by 20%
● Monk-Drunken Stagger: (2)50% chance to block 50% physical damage instead of 75%
● Asssassin-Critical Strike: (6)20% chance instead of 15% to deal a 400% critical strike
● Beast-Power of the Wild: (6) +12 attack damage instead of +15 on target per attack
● Warrior-Fortified Armor: (6) All warriors +11 instead of +9
● Troll-Voodoo Frenzy: (2) All allies attack speed +15 instead of +20, (4) All allies attack speed +30 instead of +20

Aggiornamento: 7 gen 2021, 18:21

● Fix Bug!

Aggiornamento: 31 dic 2020, 7:20

● New Season has kicked off!

Aggiornamento: 31 dic 2020, 7:20

Aggiornamento: 31 dic 2020, 7:19

Aggiornamento: 31 dic 2020, 7:18

Aggiornamento: 30 dic 2020, 10:24

● Fix bug!

Aggiornamento: 30 dic 2020, 7:07

● The last of the season (31/12) will be the off season break to award the execellent players. Games played on the day does not affect Rankings. New season S11 Snow Fox starts from 01/01!
● New decorations on chessboard
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Pieces Update
● Oracle's Armor from 0 to 1
● Spirit Breaker's stun duration from 1.5s to 2s
● Mirana's Armor from 0 to 2
● Abaddon's Armor from 5 to 4
● Meepo's CD from 12/8/6 to 9/7/5
● Alchemist's Chemical Rage: Attack interval from 0.7/0.6/0.4 to 0.6/0.55/0.45, HP recharge from 40/60/80 to 50/60/70
● Sven's attack damage from 125 to 150
● Huskar's attack damage from 90 to 125, magical resistance from 10 to 20
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Aggiornamento: 30 dic 2020, 7:02

Synergies Update
● Dwarf's Take Aim(2): +5% damage per 1 grid instead of per 2 grids
● Beast's Power of the Wild(6): +15 damage instead of 20 per additional attack
● Undead's Horror(6): -3 armor instead of -5
● Troll's Voodoo Frenzy(6): max 20 stacks instead of 10
● Elf's Evasion(3)(6): +30% evasion instead of 25%
● Orc's Battle Hardened(3): +200 HP instead of +150, (6): +500HP instead of +450
● Monk's Drunken Stagger(2): 50% chance to block 75% damage instead of 50% and deal same amount of damage and heal to chess pieces around.
● Mage's Magic Vulnerability(9): Frozen duration from Magical damage/350 to Magical damage/400
● Assassin's Critical strike(9): 15% chance instead of 10% to deal a critical strike
● Hunter's Aimed Shot(9): +75 instead of +50 base damage
● Warrior's Fortified Armor(9): All allies armor +9 instead of +6
● Shaman's Hex: 2.5s delay instead of 2s
● Priest's Barrier: 17+ HP lost to gain an apple instead of 16+
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Items Update
● Manta Style: CD from 20s to 15s
● Daedalus: 10% chance to deal 300% damage instead of 350%
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Fix Bug