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Mis à jour le : 13 avr. 2020 à 2h38

● fix

Mis à jour le : 9 avr. 2020 à 4h33

● fix bug

Mis à jour le : 9 avr. 2020 à 0h13

『Chimera and the Dark side of Fairy Dragon』
Even among those creatures from lengends, Jakiro the Twin Head Dragon is a dangerous monster. Possessing the power of flame and ice, being both cunning and ferocious, Jakiro scorches the land and freezes his foes to his will, turning whoever dare to stand against him into ashes. The inherent monstrosity of the creature has reknowned him over the land, where the folk legends at Drodo Island address him as Chimera.

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『Chess Piece and Gameplay Update』
● New Chess Piece: Jakiro ($5 Dragon Mage) with a random starting ability from the following two:
Ice Path: Jakiro creates a path of ice that stuns and damages enemies that touch it. Switches to Macropyre after cast.
Macropyre: Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire. Switches to Ice Path after cast.
● New Chess Piece: Dark Willow ($1 Elf Wizard) with the ability:
Cursed Crown: Dark Willow casts an ancient fae curse on a random enemy chess piece. After a delay, the target and nearby enemies are stunned.
● Puck ($2 Elf Dragon Mage) and Lion ($2 Demon Wizard) have been teporarily removed from the chess piece pool for this season. Thaey shall return later after rework.

Mis à jour le : 8 avr. 2020 à 8h39

● Chess Piece Pool Optimization: Optimized Recuitment. Now you should not expect the situation where you spam the gold just for one particular chess piece from happenning.
● DAC Pass holders can now open a Pass holder privilage panel to view the addeed game feature from the Pass and participate seasonal chess piece vote.
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『Balance Update』
● Windranger is now $4 (from $3), increased base health from 550 to 600, base damage from 60 to 70, Power Shot damage from 350/500/900 to 400/600/1000.
● Disruptor is now $5 (from $5), increased base health from 700 to 1000, base damage from 47 to 60, base mana regeneration from 0 to 5/10/15. Increased Static Storm duration from 2.5/3.5/5.5 sec to 4/5/8 sec, maximum damage from 100/150/300 to 200/300/500, decreased cooldown from 15/12/9 sec to 10/8/6 sec. Optimized cast AI, Disruptor now tends to cast Static Storm towards grouped enemies.
● Visage is now $3 (from $5), decreased base health from 950 to 550, base damage from 90 to 65, increased base attack cooldown from 1.3 to 1.4. Decreased Summon Familiars cooldown from 60 to 30/25/15 sec, Familiar count from 2/2/3 to 1/1/2. Increased Familiar base attack cooldown from 1.3 to 1.4, decreased Familiar base damage from 100/165/275 to 60/100/180.
● Added a battle ability for Io:
Tether: Tethers Io with the highest-level friendly chess piece. granting bonus movement speed to both. When Io restores health or mana, tethered ally gains an increased amount of the restoration.

Mis à jour le : 8 avr. 2020 à 8h35

● Enigma: Decreased Midnight Pulse percentage damage from 6%/8%/12% to 5%/7%/11% per second, cooldown from 20 to 20/15/10 sec. Optimized cast AI, Enigma now tends to cast Midnight Pulse towards grouped enemies.
● Snapfire: Decreased Lil' Shredder number of shots from 15/20/30 to 10/15/25. The damage per shot is unchanged.
● Tidehunter: Increased base health from 950 to 1000, decreased Ravage cooldown from 30 to 25/20/10 sec.
● Zeus: Increased base mana regeneration from 0 to 5/10/15.
● Invoker: Decreased base mana regeneration from 10/15/25 to 5/10/15.
● Gyrocopter: Optimized cast AI, and now tends to cast towards grouped enemies.
● Keeper of the Light: Increased Illuminate damage from 250/400/800 to 250/400/1000. Optimized cast AI, and now tends to cast towards grouped enemies.
● Grimstroke: Balanced Stroke of Fate base damage from 150/250/450 to 100/200/500, additional damage per target hit from 15/25/35 to 50/100/250. Decreased cast point from 0.8 to 0.5 sec.
● Lycan: Shapeshift now grants base health to a percentage, and heal Lycan for the same amount. Bonus health percentage balanced from 20/30/50 to 15/30/60.
● Slardar: Increased Slithereen Crush AoE from 260/300/340 to 300/400/500.
● Treant Protector: Balanced Leech Seed damage/heal from 50/70/100 to 50/70/90.
● Dazzle: Balanced Shallow Grave cooldown from 14/16/18 to 15 sec.
● Pudge: Increased Meet Hook damage from 150/250/400 to 150/250/450, Dismember damage/heal from 50/100/200 to 50/100/300 per second.
● Bloodseeker: Increased Blood Rite AoE from 250/300/400 to 300/400/500. Optimized cast AI, and now tends to cast towards grouped enemies.

Mis à jour le : 8 avr. 2020 à 8h34

● Abaddon: Decreased base armor from 10 to 5.
● Chaos Knight: Improved base attack cooldown from 1.5 to 1.4.
● Ogre Magi: Optimized cast AI. Now tends to cast to allies with higher level or short ability cooldown. Multicast no longer targets Ogre Magi himself.
● Congratulations to Tiny for winning this week's least wins prize! Now Toss follows a perfect parabolic trace and tends to toss the target to the fartherest enemy, or directly up into the air. Balanced stun duration from 2 to 1.5/2/2.5 sec, damage from 100/200/300 to 100/200/400.
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『Synergy Update』
● Added (4) Wizards Something from Nothing:
(4) Wizards: If you have only 1 active non-Wizard synergy, unlocks all its potential.
● Hunter - Aimed Shot:
(3) Hunters: All friendly hunters have +20 base damage and +50% chance to pierce through evasion. (from +25 damage and +40% true strike)
(6) Hunters: All friendly hunters have +35 base damage and +50% chance to pierce through evasion. (from +35 damage and +60% true strike)
(9) Hunters: All allies have +20 base damage and 50% chance to knock back the target on attacks. (from +55 damage and +100% true strike)
● Mage - Magic Vulnerability:
(3) Mages: All enemies suffer -33% magic resistance.
(6) Mages: All enemies suffer -33% magic resistance.
(9) Mages: All enemies are cursed with frost incantation, which freezes them upon receiving magical damage. The greater the damage received, the longer the enemies are frozen. (from -45% enemy magic resistance)
● Elf - Evasion:
(3) Elves: All friendly elves have +20% evasion.
(6) Elves: All allies have +20% evasion.
(9) Elves: All allies have +20% evasion and chance to create a disguising illusion. (from +45% evasion)

Mis à jour le : 8 avr. 2020 à 8h32

● Warrior - Fortified Armor:
(3) Warriors: All friendly warriors have +6 armor.
(6) Warriors: All friendly warriors have +6 armor.
(9) Warriors: All allies have +6 armor, and reflect pure damage equivalent to current armor when taking physical and magical damage. (from friendly Warriors only)
● Assassin - Coup de Grace: Now even if Assasins can attack enemies at their starting position, they will do a Backstab Leap as well.
(3) Assassins: All friendly assassins have 15% chance to critical hit for 300% damage.
(6) Assassins: All friendly assassins have 15% chance to critical hit for 450% damage.
(9) Assassins: Grants all allies with Backstab Leap. Backstab Leap now resets upon slaining an enemy. (from 600% critical damage)
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『Item Update』
● Javelin, Maelstrom, Mjollnir: Added 20% chance to pierce through evasion.
● Demon Edge, Daedalus, Divine Rapier: Added 40% chance to pierce through evasion.
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『BUG Fixes』
● Fixed the bug which Holy-Pursuasded neutral creep may drop item updon death.
● Holy-Pursuaded chess pieces can no longer be given items.
● Fixed filtering bugs in item list.
● Fixed the bug that dropped items from eliminated players flying too slow.
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● You may find many bugs or imbalance in this patch. Do not panic now. You are welcome to send feedbacks or advises to us!

Mis à jour le : 8 avr. 2020 à 8h29

1

Mis à jour le : 8 avr. 2020 à 4h08

rollback

Mis à jour le : 8 avr. 2020 à 3h52

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