Arma 3
Hermes Airlift Services Mod v1.96
Ergebnisse 1–10 von 16
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Update: 25. Aug. 2021 um 6:17

v1.96
====
- Version maintained.
- Resigned the mod, new bisign.
- New Bikey.

Update: 2. Nov. 2020 um 12:37

v1.96
=====
- Fixed - added code to prevent multiplied heli respawn bug,
where when the heli respawned a copy of itself would spawn next to it.

- Added Contour Flight Mode (this enables the helicopter to fly close to
the ground for those stealth insertion missions).

Update: 6. Sep. 2020 um 4:28

v1.95
====
- Fix - Updated version number in the Has_fnc.sqf script to v1.95 in as it would show v1.94 ingame.

Update: 23. Apr. 2020 um 3:35

v1.95
=====
- Mod was resigned and new Bikey created, check the keys folder:
C:\Steam\SteamApps\common\Arma 3\!Workshop\@Hermes Airlift Services Mod v1.94\keys
for the new bikey.

Update: 9. Dez. 2019 um 3:00

v1.94
====
Fixed - Showing incorrect version number ingame.

Update: 8. Dez. 2019 um 3:45

v1.93
====
Fixed error message "Script \RYD_HAS\HASInit.sqf not found"

Update: 7. Dez. 2019 um 9:14

v1.92
====
Resigned the mod, as some players were getting errors of invalid signatures,
and Arma3 Launcher was not indicating it wasn't signed, now fixed!

Update: 23. Sep. 2019 um 3:37

v1.91
====
- Fixed game freeze at respawn. 

Update: 18. Sep. 2019 um 23:21

v1.9
===
- Fixed: units added via RYD_HAS_newUnit mid-game should get back HAS calls after respawn;

- Fixed: if CAS heli is destroyed during firing at the area, CAS task map markers should be deleted;

- Added new user variable (cannot be changed on-the-fly - attempt will be futile) - RYD_HAS_addJIPs = true;//if true,
JIP-ing players will automatically get access to HAS calls;

- Provided global and "per unit" switches for selective enabling/disabling access to each type of support;

- Added new variable: RYD_HAS_RespawnHelis = 0;//if positive, destroyed/immobilized HAS helicopter will be after 60 seconds replaced by new one, placed, where destroyed was placed when was added to HAS. Old one will be deleted along with the crew (to avoid potentially unlimited objects accumulation). Value represents number of respawns. 0 - disabled, -1 - unlimited

- Optional feature that speeds up heli's availability after task completion: RYD_HAS_FastReady = false;//if true, helicopter will be ready for another task at the beginning of his RTB, not at the end of it. 

Update: 23. Jun. 2019 um 0:08

v1.8
===
- Alternative CAS pattern: "SAD", based on vanilla SAD waypoint.
- Old pattern now is named "HOVER".
CAS pattern is chosen just after the call via mouse actions. 

Now when calling CAS support via 0-8, in your action menu you have 2 actions:

1 is Hover, which the heli will come to his attack position and shoot at the area you designate,
complete his rounds and RTB.

2 is SAD, where the heli will arrive at his attack position and then proceed to fly around the area you designate and search and destroy anything it sees, after rounds are complete, it will RTB.