Stellaris
Exigency 3.3*
Exibindo entradas 11–20 de 44
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Atualização: 28/nov./2020 às 3:44

Reverted to Nov 13th build

Atualização: 27/nov./2020 às 11:27

[Reverted]

Atualização: 13/nov./2020 às 14:32

Fixed a bug where the new Decadent Conglomerate civic had no icons associated with it

Atualização: 13/nov./2020 às 11:46

Reworked Engineering World: Grants bonus alloy production and buildings that grant new alloy-consuming jobs at the expense of Pop growth and non-Engineering research

Reworked Only War: Warmaster jobs removed, but the civic now allows an empire to select True Warfare policies regardless of their ethics

Sapient Intervention civic now impacts Admin Cap: +20 passive, +50% for the Relic's active effect

Added a new Megacorp civic: Decadent Conglomerate, a lesser incarnation of Galactic Conglomerate from Overpowered Civics

Atualização: 8/nov./2020 às 4:01

Updated for 2.8 (pending further crash discoveries).

Rebalanced policies from "Perfect Simulations" tech: now less effective but they're easier to find and less likely to anger neighbours with differing ethics. Related: opinion modifiers in general are tweaked so that both positive and negative modifiers are less extreme
Fixed a bug where Sapient Intervention's "Crisis Protocol" edict didn't always work
Removed a few orphaned Arcane technologies/edicts which aren't implemented any more

Atualização: 28/jul./2020 às 8:55

Updated to 2.7 (hopefully). Fixed a really weird edict-related crash bug

Atualização: 27/mar./2020 às 10:53

Rushed update to try and fix AI weight issue. Thanks to Aries for the solution

Atualização: 15/nov./2019 às 9:59

Updated to 2.5. Fixed an edict-related bug for people playing with both OPC and Exigency

Atualização: 29/out./2019 às 6:37

Quick update for Lithoid compatibility

Atualização: 3/jul./2019 às 2:54

Changed the weights for the new Exigency jobs to try and address some strange behaviours re: specialist (un)employment