Stellaris

Stellaris

Ecology Mod
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Update: 15 mei 2020 om 11:29

Hotfix
- Timers added to pollution events to prevent spamming.
- Some minor balance tweaks.

Update: 14 mei 2020 om 13:38

Synecology Update
- Waste is now calculated as a resource.
- Waste is produced by pop category rather than by job.
- Pollution updates every months instead of every year.
- Consumerism and Suburbanization removed.
- Mechanics rebalanced.
- Performance greatly increased.
- Compatibility greatly increased.
- Graphics slightly improved.
- Localization improved for greater clarity.
- AI Waste management improved.

Update: 21 mrt 2020 om 7:04

Compatibility Patch
- Updated to 2.6
- New jobs added to calculations

Update: 29 aug 2019 om 11:04

Quick Fix
cough cough

Update: 29 aug 2019 om 10:49

Ecology Story Update 1

- Three new beneficial events added for clean and pristine worlds.
- New Gaian Ruins colony event.
- New Gaian Ruins Archaeological dig (with Ancient Relics DLC).

Update: 24 aug 2019 om 12:01

Fiery Update
South America and South Africa are burning; as will your worlds.
- A new disaster has been added that burns down your districts, kills your pops, and devastates your worlds. More polluted worlds will see more fires, and more developed worlds will burn more destructively.

Update: 16 aug 2019 om 16:30

Edict Fix

- The combustive motes edict should now display properly when you get the tech for it.

Update: 14 aug 2019 om 6:12

Bug Fix
- Changed Junkyard AI again. AI should no longer build more than 1 junkyard per world.
- Ecosystem Resilience modifiers now affect Habitability and Species Diversity modifiers now affect Stability.
- Land Ethic decision now improves both ecosystem resilience and biodiversity.

Update: 19 jul 2019 om 17:24

Junkyard Fix
- Changed AI weights for junkyards that should prevent junkyard spam.

Update: 11 jul 2019 om 8:05

2.3.3 Update
- Environmentalist civic now requires one of any environmentally friendly ethics to take.
- Changed some AI weights