Kenshi
Fantasy Races and other stuff
7개 중 1~7개 표시 중
업데이트: 2019년 1월 7일 오후 1시 44분

You can carry ogres now

업데이트: 2018년 12월 25일 오전 8시 49분

Adjust roaming ogre spawn rates per feedback.

업데이트: 2018년 12월 24일 오후 12시 58분

- Toned down wild ogres a bit. Combat stats and strength had a base of 40/60/80. This is now 25/50/75. They all still have a randomization value of +/- 20. Young ogres can potentially be significantly easier. Ancients only got a tiny nerf.

- Tweaked trolls.
- Regen rate increased from 3 to 10.
- Hunger rate increased from 2 to 3
- Equalized HP on all body parts.
- Equalized hit percentage on all body parts. Most races are weighted to have a higher chance for their torso and stomach to be hit. Trolls are not because I felt like it. Their arms are not significantly more likely to be hit now either.

업데이트: 2018년 12월 20일 오후 3시 10분

Added a new heavy weapon: The Trunk

Added aggresive wandering ogres that drop the new heavy weapon.

업데이트: 2018년 12월 18일 오후 4시 18분

V2 - 2018/12/18
- Added dark elves, goblins, orcs, ogres, and trolls to most (maybe all?) of the agro dialogues with the Holy Nation that Sheks and Hives were on.

The other races probably still trigger the DC_IS_SAME_RACE_AS_ME condition tag but they were not added to the race list under effects. My test ogre did not trigger gate guard agro without being on that list so we'll see how goes.

- Added races to many of the "sword for hire" character templates. They've been weighted semi-arbitrarily depending on what sword for hire list it was. For example, tech hunters see more gnomes and goblins and outlaws are weighted more toward the "evil" races.

업데이트: 2018년 12월 16일 오후 6시 09분

업데이트: 2018년 12월 16일 오후 6시 03분