DayZ
PartyMe
Mostrando 1-10 de 28 aportaciones
< 1  2  3 >
Actualización: 14 FEB 2023 a las 14:56

PartyMe 5.0.7

{ Key } Client & Server key updated (consider to add it to your keys server folder)
{ Fix Crash } Constant re-declared

Actualización: 30 MAR 2020 a las 17:12

Actualización: 30 MAR 2020 a las 16:29

Fixed a log error.

Actualización: 30 MAR 2020 a las 16:04

PartyMe 5.04

{ Fix Crash } When a player invite another player already invited, a crash could occured
{ Fix Crash } When a specific RPC was called, client couldn't use the party functionnality anymore.

Actualización: 6 DIC 2019 a las 10:17

PartyMe 5.03

- { Fix Code } Fixed error due to modification of a method at update 1.06.

Actualización: 25 JUL 2019 a las 12:09

PartyMe 5.02

- [ Code Utility ] Change how layout load, a "static const string" is used for telling to the mod what layout is used. ( This makes it easier to load the interface through modding for people who want a custom interface for their servers )
- [ Fix Code ] Added a verification on a variable when player disconnect. And changed "InvokeOnConnect" as override.

Actualización: 10 JUL 2019 a las 17:01

PartyMe 5.01

- [ Fix Code ] Added a verification on a variable when player disconnect, without this check, with very rare luck the server could crash.

There will later be an update allowing you to kick a member of the group even if the server failed to send you the disconnection of the player in question that went through the check.

Actualización: 8 JUL 2019 a las 16:46

PartyMe 5.0

- [ Code ] Tracker system reworked
- [ Code ] Party HUD system reworked
- [ Code ] Player list update every 5 seconds
- [ Code ] Method to recover the data of the changed players, they are recovered on the server side now. (This ensures stability)
- [ Code ] Players infos are now updated each time with this formula: " 100 + PlayerCount * 1.25 " in ms
- [ UI / Feature ] Options
- [ Key ] A new key for hidding trackers faster

Well, the version should be stable. The only defect is client crash when leaving server if he's inside of a group, a problem I will fix later.

As mentioned above, trackers and health points will be updated less frequently, so the tracker may take time to change position, on a server of 100 people the information refreshes 4.44 times per second, on a server of 50 it refreshes 6.15 times per second. Which remains relatively fast.

If you have a problem, contact me directly, or open a discussion topic on the item workshop, thank you!

Actualización: 7 JUL 2019 a las 3:29

Back to the previous version to ensure stability to the servers with many players until a more efficient way to update player data is found

Actualización: 6 JUL 2019 a las 17:41

PartyMe 5.0

- [ Code ] Tracker system reworked
- [ Code ] Party HUD system reworked
- [ Code ] Method to recover the data of the changed players, they are recovered on the server side now. (This ensures stability)
- [ UI / Feature ] Options ( I let you discover this one, more will be explain in description of workshop item )
- [ Key ] A new key

it won't have been a piece of cake, but the update is finally here.

I don't expect there to be huge problems, but if you do, put them up. It's a big breath of fresh air to be able to release this update, I hope you will like it and that it will be stable.

(Which should be the case, which is why it took longer than expected, don't count the failed update made a few days ago, it was a stupid bet with Thurston ahah)