Total War: WARHAMMER II

Total War: WARHAMMER II

Elon's Greybeard's Prospectors - Faction Overhaul (Updated)
31-40 van 88 items weergegeven
< 1  2  3  4  5  6 ... 9 >
Update: 28 jul 2020 om 8:05

Hotfixed nerfed skaven doomrockets not spawning projectiles when exploding.

Update: 26 jul 2020 om 9:47

Oldor Greybeard is now using the gun made by Kophis who kindly allowed modders to use this prop. All credits for making it go to him.

Thunderers (Grenade Launchers) now benefit from the appropriate lord skills.

Nerfed Skaven Rocket Technology. It should no longer annihilate literally everything.

Rocket Launchers (Bombardment): +50 gold upkeep

Oldor Greybeard now also officially leads the faction on the faction selection screen.

Hospital and Gold Digger Camp income effects now mention the correct building lines influenced by them.

Update: 19 jun 2020 om 13:28

Fixed (hopefully) the mod crashing the beta version.

Update: 7 jun 2020 om 6:10

Hotfixed a lot of income modifying technologies not working.

Update: 4 jun 2020 om 3:35

Reworked Gatling Gunners to Warp Lightning Troopers. Reason being that Gatling Gunners crash the game after the update and I didn't find any new combination of numbers to prevent that crash.

Update: 3 jun 2020 om 6:37

Hotfixed a crash introduced by the last update.

Update: 3 jun 2020 om 5:51

Pirate units have received small buffs and a new look with pirate hats and peg legs! Thank you to ChaosRobie for letting me use those assets.

All units have their training level set to trained. This was a hidden value influencing how well units deal with fatigue. It has been set to trained for all vanilla units with the last update, so the Prospectors follow suit now.

Update: 31 mei 2020 om 7:44

Moved Empire Center of Technology to Wulfhart's starting capital.

Update: 29 mei 2020 om 5:03

Update: 25 mei 2020 om 3:53

Landcrawler Ironclad now uses the Dwarf Juggernaut model by ChaosRobie!
Due to the model change it lost its secondary ranged attack, made cheaper to compensate for that.

Shieldwall units can be recruited from the Settlement line now.
Barracks Tier 1 have been removed, tier 2 and tier 3 are cheaper now.

Snipers no longer require a secondary recruitment buildings and are recruited a turn faster.

Reload buffing effects now use the new icon introduced with the dlc.

Dwarf Hold reinforcements added to campaign only custom battle units.