Insurgency

Insurgency

Operator the Game (Assets)
正在显示第 31 - 40 项,共 117 项条目
< 1  2  3  4  5  6 ... 12 >
更新于:6 月 28 日 上午 9:15

更新于:6 月 20 日 下午 10:13

face fix and more

更新于:6 月 14 日 上午 9:18

更新于:5 月 21 日 下午 7:25

-Five Seven has Red Dot (last update)
-World models fixes related to sights
-P90 won't show MP5 parts anymore
-world models fixes related to grips
-Changes to ACOG (they were working fine, but now they are in the correct scale, mostly)
-Changes to D-EVO, the red dot on it will now fire more correctly
-No More "Bridging" on D-Evo sight for AR-15.
-More guns has acess to D-evo sight

更新于:5 月 17 日 上午 7:18

So many great updates from Gerfand!

更新于:5 月 10 日 上午 4:20

-Holosun is now 4 points, best cost for laser + sight combo, however its is slow on draw, and weights more than other sights
-Added Flashlight, and AN-Peq to MK-17, after it was fixed
-CZ-75 does not have floating supressor anymore
-Lasers on Holosun and AN-Peq are actually emiting from where they should be
Minor:
-Ammo context, 556 FMJ and 762 FMJ named M193 and M80 respectivelly (its what they are)
-Some UI with lacking texture now have them
-Sounds changed to easier ID what caliber being fired (FN-57, Model 10, USP and Vector)
-Class name changes for IAD PVP
-Fixes to classes pre builts (leader starts with vest so you won't simply eject your cache detonator by forgetting/not changing it)

更新于:5 月 4 日 下午 11:12

更新于:4 月 30 日 上午 7:35

更新于:4 月 24 日 下午 9:41

Changelog for this weekend update:
L85 Aim fixes, Added back Aimpoint
MK-17 short Aim Fixes
MK-17 Long Aim fixes (C-more)
AR-15 Aim Fixes, added back Aimpoint
MP-5 Aim Fixes, added back Aimpoint

更新于:4 月 20 日 下午 9:31

MP-7, CZ-805, Kriss Vector, MRP 6.8 Aim fix
Added Aimpoint to Kriss Vector
KSG and Benelli M4 techinical Fix (KSG with Aimpoint will look a bit different)