RimWorld
Common Sense
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Actualización: 22 DIC 2022 a las 9:30

[Auto-generated text]: Update on 12/22/2022 8:30:19 PM.

1.1.60
- fixed "ingest any drugs" option. Vanilla still doesn't allow to ingest "medical" drugs (like luciferum) from inventory;
- fixed meditation_economy flag. @fyaunen reminded me that I forgot to make it work;
- reverted changes regarding meal stacking. Non-ideology still needs it. Sorry for ever removing it and taking so long to revert it;

Actualización: 26 NOV 2022 a las 13:14

[Auto-generated text]: Update on 11/27/2022 12:13:58 AM.

1.1.59
- added clean gizmo to brewery and other buildings like it;

Actualización: 22 NOV 2022 a las 21:17

[Auto-generated text]: Update on 11/23/2022 8:17:18 AM.

1.1.58
- possibly fixed an issue when pawn already had some ingredients in inventory, and picking up more would combine them, causing pawn to not use it in recipe as result;

Actualización: 20 NOV 2022 a las 6:06

[Auto-generated text]: Update on 11/20/2022 5:06:52 PM.

1.1.57
- fixed a problem with pawns getting stuck when gestator already has all ingredients inside. Thanks, @Kulfyr3.

Actualización: 13 NOV 2022 a las 6:38

[Auto-generated text]: Update on 11/13/2022 5:38:52 PM.

1.1.56 and a half
- seems to be fixed a problem causing items to disappear or make crafting items almost free;

Actualización: 12 NOV 2022 a las 21:16

Reverted to 1.1.55 for time being since people started reporting ingredients going poof.

Actualización: 12 NOV 2022 a las 12:19

[Auto-generated text]: Update on 11/12/2022 11:19:31 PM.

1.1.56
- potentially fixed a problem with pawns trying to use ingredients from their inventory;

Actualización: 10 NOV 2022 a las 3:47

[Auto-generated text]: Update on 11/10/2022 2:47:18 PM.

1.1.55
- cached all (two and a half) textures for quick access;
- removed meal stacking options because they don't make sense anymore. It's vanilla now;
- added some visual when pawns load items to their backpack;
- made a tiny adjustment to an option for pawns to carry stuff to stockpile before job. Now pawns should be reluctant to do that if overall ingredients are closer to work place than a stack;
- pawns incapable of hauling don't use "haul to stockpile" option anymore;
- pawns that can't use "unload inventory" logic can't use "carry all ingredients" option anymore (because when interrupted ingredients get stuck in inventory);
- there is an option to make pawns respect inventory limitations for carrying stuff to the station. On by default;
- added an option to prevent pawns from getting stuck meditating for no reason;
- pawns need for joy priority under sleep assignment now the same as in vanilla when "fun_police" option is disabled;

Actualización: 25 OCT 2022 a las 2:55

[Auto-generated text]: Update on 10/25/2022 12:55:44 PM.

1.1.54
- RPGInventory (revamped) integrity things;
- fixed a problem with pawns moving ingredients to and from a bench on a loop. Thanks to @Des and his pawn Buggy for hooking me up with something substantial to work with!

Actualización: 23 OCT 2022 a las 13:59

[Auto-generated text]: Update on 10/23/2022 11:59:27 PM.

1.1.53
- fixed some error when something is happening with some pawns mood that are also off map and also related to toxic fallout;
- pawns now clean doorways in the rooms.