RimWorld
Common Sense
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Update: 20 jul om 7:30
door avil

[Auto-generated text]: Update on 7/20/2025 5:30:23 PM.

- updated the update log.

Update: 20 jul om 7:29
door avil

[Auto-generated text]: Update on 7/20/2025 5:29:27 PM.

1.3.4
- allegedly fixed a problem that caused 10 jobs per tick issue;
- made some mostly cosmetic changes to SocialRelax job;

Update: 15 jul om 10:57
door avil

[Auto-generated text]: Update on 7/15/2025 8:57:16 PM.

1.3.3
- thanks @llunak for contribution;
- complete chinese simplified by @qqcswc. Thank you!;

Update: 12 jul om 8:20
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[Auto-generated text]: Update on 7/12/2025 6:20:15 PM.

1.3.2

Update: 12 jul om 4:36
door avil

[Auto-generated text]: Update on 7/12/2025 2:36:35 PM.

1.3.1
- minor changes for the sake of easier compatibility.

Update: 11 jul om 9:55
door avil

[Auto-generated text]: Update on 7/11/2025 7:55:25 PM.

1.3.0
- 1.6. I wouldn't expect EVERYTHING to work rightaway though.

Update: 13 dec 2024 om 5:23
door avil

[Auto-generated text]: Update on 12/13/2024 4:23:25 PM.

1.2.13
- made so "in-between" cleaning takes into account cleaning efficiency.

Update: 25 mei 2024 om 7:05
door avil

[Auto-generated text]: Update on 5/25/2024 5:05:02 PM.

1.2.12
- little fix to take into account that some modded in coolers may have the same class as vanilla electric cooler but in fact have very little in common with it.

Holy duck, steam allows to download specific version of the mod!

Update: 9 mei 2024 om 9:10
door avil

[Auto-generated text]: Update on 5/9/2024 7:10:28 PM.

1.2.11
- made so an option to prefer close to spoiling meals is a bit more aggressive;
- made more nullckecks for meditation patch, to probably fix a problem that may be happening;

Update: 2 mei 2024 om 13:01
door avil

[Auto-generated text]: Update on 5/2/2024 11:01:40 PM.

1.2.10
- removed duplicate of add_meal_ingredients option;
- fixed a very specific crash. It appears ONLY if you've saved under specific conditions and then loaded the game. So this crash can happen ONLY soon after loading the game. With conditions so ideal for debugging can't believe nobody sent me a save for checking sooner... All thanks to @Moonchill for showing bravery in these trying times. Anyway, probably should be better now. You might need to draft-undraft your pawns before unpausing for one last time, to clear out bugged tasks (if it helped you before, you definitely a victim of this bug).