Tabletop Simulator

Tabletop Simulator

Star Trek - Ascendancy (Ultimate Edition)
Mostrando 191-200 de 323 aportaciones
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Actualización: 30 ENE 2020 a las 21:21

--fixed an old bug where loading a saved game triggered sound effects on all face up Exploration Cards. The code that detected if they were face up was backwards. Now it should only play sounds when an exploration card is flipped for the first time.

Actualización: 30 ENE 2020 a las 19:06

--updated Nodes to obey the AutoSnap setting.

Actualización: 29 ENE 2020 a las 23:17

--Removed AutoStack option for now. It doesn't work with ShipNamer because AutoStack relies on ships having the same name when it determines if they should stack. If I figure out a good and efficient way to autostack ships so that it displays a # above the stack, I'll re-implement it.

Actualización: 29 ENE 2020 a las 22:57

--Fixed a bug that Meyott and the gang found. When loading a saved game, Research Tokens on Projects were going underneath the Project cards. This was because the Project cards are bounced after loading a saved game so they'll update their buttons. Now the Reserach Tokens bounce with them to stay on top.

--Moved Auto Options to the first Engage Menu. This is because the Ship Namer option should be initially set before the first 3 ships are place on the homeworld.

--fixed a bug where Ship Namer toggle wasn't appearing on the settings panel after the game starts.

Actualización: 29 ENE 2020 a las 21:21

--fixed some menu grammar.

Actualización: 29 ENE 2020 a las 21:05

--forgot to activate the "+" Add Warp Token button on Warp tokens in the last udpate. They are active now.
To remove a warp token from a stack, remove the token, then click the "x".

Actualización: 29 ENE 2020 a las 20:05

Bug Fixes:

--Fixed Fleets so they detect floating systems. Thought it as fixed in the last release.

--Tweaked Auto Warp to fix a few issues.

Feature Updates:

--Turned on Ship Namer. This feature will give each ship a unique name when it enters the game. This option can be turned on/off. Ships will use their unique name instead of their game ID when announcing their moves.

--Added the "auto" options to the setup menu.

Actualización: 28 ENE 2020 a las 0:21

bug fixes:

--Starbases now properly rotate with their host systems when they are floating.

--Ships will remove their warp tokens when dropped onto systems and lanes that are still floating.

--ships no longer announce movement when they move within the same sector. (No more messages like "Moved from Earth to Earth"). Still need to update Fleets to remove this message though.

--AutoStack now really turns off when you click it off.

--Improved Overlap detection. Floating lanes and systems should do a better job of detecting sector overlap.

--fixed a bug when dropping a space lane onto a floating system. Until this fix, lanes dropped onto a floating system (as opposed to one resting on the board) would not move along with the system when it rotates. Now they will, whether you drop them onto a floating or resting system.

Actualización: 25 ENE 2020 a las 23:05

Bugfixes:

--After loading a saved game, Ally cards will no longer crash after clicking the YES button.
--After loading a saved game, Projects and Advancements will update their buttons and add their Command Tokens (if they have one).
--Control Nodes will only display the (x) Remove Nodes button when they are on a System. They would crash before if the (x) Remove Nodes button was clicked and they were not on a System.

Enhancements;
--The Turn Card buttons are now also on the Game Panel. You can still click on the Turn Card to perform actions.

Actualización: 25 ENE 2020 a las 22:00