Garry's Mod

Garry's Mod

Universal Sangheili Playermodel || Base || 2.0.1
A apresentar 1-10 de 11 entradas
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Atualização: 20 mai. 2021 às 20:59

Remove conflicting files between USP2 -> USP3

Atualização: 20 mai. 2021 às 20:55

Remove conflicting files between USP2 -> USP3

Atualização: 20 mai. 2021 às 20:55

Atualização: 7 ago. 2019 às 22:08

- Fixed an illumination issue with the eyes on the "Ascetic" helmet. (The Halo 3 textures are in the base addon because of the illum for 3 & reach sharing a texture)

Atualização: 29 jul. 2019 às 0:49

Atualização: 23 mai. 2019 às 11:43

- Finished porting gravity hammer animations (melee2 holdtype)
- Better unarmed stand idle & walk animations
- Skeleton renamed/edited entirely, all bones dropped the "frame" in their name.

Atualização: 18 mai. 2019 às 1:45

Atualização: 5 fev. 2019 às 9:29

Version 3
- Greatly improved armour shaders
- Adjusted shaders on the skin to look less oil-coated and more realistic.
- New head model remade
- Added a blinking facial flex, so the playermodel now blinks
- Eyes repositioned to be less dumb looking
- Proper eye materials
- Added bones for the mandibles
- Added a series of facial flexes to allow customization of facial features using tools such as an extended faceposer, or PAC3.

Atualização: 4 jan. 2019 às 14:19

- Cleaner texture for the councilor helmet
- Not perfect, but a much bette/more fittingr shade of blue for the blue sangheili's head.

next update plans:
== The PAC maker's best friends:
- Mandible bones (may or may not have preanimated movements for voice chat)
- Separate, armour-only mdl within the addons for both Halo 3 & Reach USP
- Arbiter USP Addon.

Atualização: 29 out. 2018 às 1:04