Arma 3
Auto ViewDistance
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Opdatering: 27. okt. 2018 kl. 12:44

v0.8.2

Added:
- Maximum ViewDistance slider (range 2000-9000m).
- Vehicle speed is now factored in for driver/commander/gunner (experimental).
- ViewDistance factor 1.5 for Land Vehicles and factor 2 for Air Vehicles are automatically applied to the user settings for Min/Max ViewDistance.
- ViewDistance extends to where you aim at if using any kind of high magnification scope (Sniper Scope, Binoculars, Scoped Vehicle Weapons etc.).

Changed:
- Options Menu (see screenshots).
- Decreased maximum range of Minimum ViewDistance Slider from 2000m to 1600m.
- Behaviour of ObjectViewDistance factor for view distances below 2km.
- Behaviour of ObjectViewDistance factor above 2km viewDistance when not zoomed in.
- Behaviour of ObjectViewDistance factor above 2km viewDistance when using a high magnification scope.
- Behaviour of ViewDistance when aiming at targets outside the current view while using a high magnification scope.
- Behaviour of ViewDistance when aiming at targets (e.g. using the target pod or gunner weapons) outside the current view while flying a bomber/jet or attack helicopter.
- Many script changes, general code cleanup and in the process, moved some of the code into separate functions.

Opdatering: 24. okt. 2018 kl. 13:28

v0.7.3

Changed:
- Completely re-arranged the Options menu (see screenshots).
- Script changes to allow new features (see minimum viewDistance)
- Overall improvements on the script(s) and debug monitor.

Added:
- Minimum ViewDistance slider.
- Debug Monitor now displays user set fps target.
- Option "DISABLED" is now available via preset drop-down menu.

Removed:
- "BETA" tag from the mods name.

Opdatering: 21. okt. 2018 kl. 12:45

Change Notes for v0.6.0

Removed:
- Debug Monitor is now OFF by default.

Added:
- New option to enable Debug Monitor manually.

Fixed:
- View Distance "bobbing" back and forth (causing lags in some cases).