RimWorld
Pawn Rules - Food policies and more
Affichage des entrées 11-20 sur 33
< 1  2  3  4 >
Mis à jour le : 24 oct. 2019 à 7h56

v1.3.0
- Pawns should now properly respect food rules for inventory and deliveries
- Assign tab is no longer replaced, this should now play nice with other mods
- Presets sorted by name

Mis à jour le : 19 nov. 2018 à 8h17

v1.2.5
- Fixed 'Allow any food when training'

Mis à jour le : 11 nov. 2018 à 23h33

v1.2.4
- Added null check on food categories for potentially uncategorized modded foods

Mis à jour le : 10 nov. 2018 à 17h46

v1.2.3
- Fixed import/export button not displaying
- Fixed incorrect ruleset applied to new pawns when default rules are unrestricted

Mis à jour le : 9 nov. 2018 à 6h05

Updated to v1.2.2
- Renamed Ingestible policy back to Food policy
- Added new global option "Allow drugs to be restricted" which will include drugs in food policies (default: OFF)

Mis à jour le : 8 nov. 2018 à 23h51

Updated to v1.2.1
- Renamed Food policy to Ingestible policy
- Ingestible policy now includes all ingestibles including drinks from other mods

Mis à jour le : 1 nov. 2018 à 10h17

v1.2.0
- Built for RimWorld 1.0
- Hides and overrides 1.0 Food Restrictions
- Modified Assign tab to show rules (and hide 1.0 food restrictions)

Mis à jour le : 29 sept. 2018 à 19h47

v1.1.6
- Added compatibility with Prison Labor

Mis à jour le : 23 sept. 2018 à 18h04

v1.1.5
- Fix for non-artisan's trying to build non-objects (such as floors)

Mis à jour le : 20 sept. 2018 à 23h00

v1.1.4
- Better optimization of data
- Re-fixed "Could not find player faction bug"
- Added support for upcoming version of RimHUD (if used)