Stellaris

Stellaris

Lost Future (Storypack)
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更新于:2019 年 4 月 4 日 上午 4:40

Update - V1.3.5
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This fourteenth update changed/added the following:
  • Updated the thumbnail to reflect the 2.2.7 compatibility.
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更新于:2019 年 3 月 31 日 上午 4:26

Update - V1.3.4
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This thirteenth update changed/added the following:
  • Updated the thumbnail to reflect the 2.2.6 compatibility.
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更新于:2019 年 3 月 30 日 下午 3:02

Update - V1.3.3
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This twelfth update changed/added the following:
  • No errors were encountered during the playthrough within the new 2.2.6 environment. This update therefore only increments the version number from 2.2.5 to 2.2.6.
  • Decreased the build time from 3650 to 3000
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更新于:2019 年 3 月 7 日 上午 9:55

Update - V1.3.2
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This eleventh update changed/added the following:
  • No errors were encountered during the playthrough within the new 2.2.5 environment. This update therefore only increments the version number from 2.2.4 to 2.2.5.
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更新于:2019 年 2 月 7 日 下午 12:49

Update - V1.3.1
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This tenth update changed/added the following:
  • Changed the debug values back to their original values... Whoops!
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更新于:2019 年 2 月 7 日 下午 12:37

Update - V1.3
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This ninth update changed/added the following:
  • Updated the mod for Stellaris 2.2.4! (after a remarkably short debugging period! I'm surprised myself!)
  • Changed necessary research point from 1000 to 2000 - As a archeologist, you need to carefully examine every corner, every uneven tile, every speck of dust... It's all important!.
  • Changed build time from 2048 to 3650 - To give an idea how long it took for something so grand to create! Ha!.
  • Made changes to the .YML files so the modifiers show the proper names.

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Special Thanks Goes To
ViolentBeetle & The Dadinator for their helpful suggestions.

更新于:2018 年 12 月 20 日 下午 1:17

Update - V1.2.2.1
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This eight update changed/added the following:
  • Only incremented the version number of the mod, so it's 2.2.2 compatible. I haven't checked the mod in-game, so I don't know whether mod-breaking changes were made.

更新于:2018 年 12 月 11 日 下午 2:58

Update - V1.2.2
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This seventh update changed/added the following:
  • The anomaly will only spawn once in the whole game! It comes down to luck who will actually stumble upon it...
  • Reward building modification - You're not getting it for free!
    • Increased build time from 1024 to 2048.
    • Increased energy upkeep from 1 to 5.
    • Increased unity output from 15 to 20.
    • Increased mineral cost from 500 to 2000.
    • Increased influence cost from 100 to 500.
  • Added a Reward Building modifier after completion for regular empires to even the balance with Machine Empires and Hive Minds' Aftermath outcome.
  • Adjusted flavour texts of all authorities a bit more.

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Note: I'm once again terribly sorry for releasing an update so soon, causing possible(?) problems with your savegames.

更新于:2018 年 12 月 11 日 下午 2:18

Update - V1.2.1
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This sixth update changed/added the following:
  • Added a notification event, mentioning whether another empire has finished Project Aphrodite.
  • Added a celebration event, when you finish the reward building! Hooray!
  • Adjusted the spawn chance of the event during a normal game. In the future I might make a proper event so the event will always occur... Regardless, the usual Add_anomaly statue_category still works.
  • Changed flavour texts of all authorities.

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Special Thanks Goes To
James Fire, Thanatos996 & Rogue Servitor for their helpful suggestions.

Note: I'm terribly sorry for releasing an update so soon, causing possible(?) problems with your savegames.

更新于:2018 年 12 月 10 日 上午 7:48

Update - V1.2.1
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This fifth update changed/added the following:
  • Adjusted the project cost & build time to their original state (debugging state was still turned on! Whoops!)
  • Adjusted the Ethics Attraction Multiplier from 0.5 to 0.6
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