XCOM 2
[WOTC] Dual Wielded Pistols 2.0
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更新: 2019年12月9日 @ 12時03分

Added DLC Run Order priority to run after Primary Secondaries and RPGO; a tentative fix to potential compatibility issues.

更新: 2019年10月26日 @ 19時44分

Added load order control to make the mod run after Primary Secondaries.

更新: 2019年10月2日 @ 4時11分

Improved compatibility with Tactical Suppressors mod.

更新: 2019年9月15日 @ 6時23分

Secondary pistol shots that kill Lost should now grant the Headshot effect.

更新: 2019年8月16日 @ 15時48分

Fixed the issue of Pistol Shot not appearing when using RPGO.
RPGO passive that affects pistol damage based on range should now correctly apply to both pistols. It will still apply to melee attacks, which doesn't make any sense, but it's not for me to fix.

You can remove that passive entirely by removing the PistolDamageModifierRange ability from whitelist, and adding it blacklist instead. It will affect only soldiers who Dual Wield.

Replaced the new TLP armory attitudes with vanilla ones. To be clear: no new animations, but at least the soldier will always hold dual pistols properly in the armory (assuming you actually equip dual pistols, combining stuff like Pistol + Autopistol, or Pistol + Sawed Off will still make the soldier bug out).

更新: 2019年8月16日 @ 1時34分

The mod now uses a different way to apply the Aim penalty to Offhand shots. The 25% final multiplier has been replace with a flat -20 Aim penalty.

Certain abilities, such as Akimbo's Dual Weld Specialization, will remove this penalty.

Added some behind-the-scenes compatibility fixes for the Akimbo.

更新: 2019年8月14日 @ 15時22分

Fixed the bug that caused Ammo to not apply to shots from the secondary pistol. Thanks, Mitzruti.

更新: 2019年8月12日 @ 21時18分

Further compatibility update for Dual Sawed Off.

更新: 2019年8月12日 @ 14時01分

Tentative fix for disappearing reload bug. Also made changes necessary for compatibility with upcoming Sawed Off Shotgun Overhaul.

更新: 2019年8月11日 @ 6時08分

Fixed a bug that prevented Ripjack abilities from transferring to a Utility Slot Ripjack.