Sid Meier's Civilization VI

Sid Meier's Civilization VI

Notification Log
Näytetään 1–10 / 16
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Päivitys: 1.5.2021 klo 5.17

Now compatible with official April 2021 Update.

Päivitys: 29.12.2020 klo 10.20

Fixed script error caused by a missing reference to a new file added in a recent base game update.

Päivitys: 6.4.2019 klo 3.56

Fixed issue with defaults set in sql config file not working correctly.

Päivitys: 27.3.2019 klo 16.11

Added SubscriptionID tag to enable extra features in Enhanced Mod Manager

Päivitys: 23.3.2019 klo 5.28

Redesigned the Preference Menu to use sliders instead of buttons.

Added an option to specify the maximum size the log is allowed to grow in auto mode.

You can now set the default starting values for log size, max size and empty log on next turn in the Defaults.sql file in the mod directory.

Päivitys: 10.3.2019 klo 4.20

Added a clear log option by right clicking the number of new entries this turn icon.

Päivitys: 27.2.2019 klo 12.27

Added Japanese translation courtesy of J4A.

Päivitys: 24.2.2019 klo 15.00

Version 2 - Rework:

- Now compatible with Gathering Storm.
- Combat and Gossip log rebranded as Notification Log
- Logs have been merged into one.
- New log is scalable to user preference.
- Auto scale mode adjusts to number of new entries.
- Better design and formatting.
- Integrates well with Simplified Gossip and Simplified Combat Reports.
- New preferences menu to change settings.

Päivitys: 28.12.2018 klo 5.47

Updated mod info to better fit with changes in Enhanced Mod Manager.

Päivitys: 8.8.2018 klo 13.44

Added option in world tracker drop down selector to enable log persist mode.

(Note: This is defaulted to off on game load. Change the default value to true for m_persistGossipLog and m_persistCombatLog respectively in WorldTracker.lua if to make this the default mode.)

In this mode the log is not cleared between turns, it will store up to the last 50 entries. The turn number that the entries occured on is also marked.

(Note: The 50 entry limit can be modified by manually changed the value of m_maxLogEntries in WorldTracker.lua. Game stability not guaranteed if increased!)