Darkest Dungeon®

Darkest Dungeon®

Exaelus' Arduous Edition Mod
Viser 1481-1490 af 1,493 forekomster
< 1 ... 147  148  149  150 >
Opdatering: 19. juli 2018 kl. 4:57

[0.2a]

- Buff categorization reworked. Now buffs are categorized based on buff size and not game DLC.
- Monsters now get varied buffs depending on their difficulty, there are three different tiers of buffs.

Opdatering: 19. juli 2018 kl. 2:21

[0.1d]

- All non-high tier monsters from CC, COM and base game have the same chances at receiving buffs.
- COM monsters now have independant buffs that are 25% smaller from the base game monster buffs.
- CC monsters now have independant buffs that are 50% smaller from the base game monster buffs

Opdatering: 18. juli 2018 kl. 13:45

[0.1c]

- Fixed a bug where CC and COM monsters wouldn't fill their health pool after a maximum health buff.

Opdatering: 18. juli 2018 kl. 13:21

[0.1c]

- Buffs now also affect base CC and COM monsters.
- Chances for each buff to be applied to a CC monster is 1% lower than the base buffs.
- Chances for each buff to be applied to a COM monster is 2% lower than the base buffs.

Opdatering: 18. juli 2018 kl. 11:27

[0.1c]

- All difficulties: Recruit, Veteran and Champion now have 3 rolls per buff.
- Rescalled every single buff to make the random buffs feel more random.
- Resistance buffs have a way lesser chance to occur compared to the rest.
- Medium buffs have the highest chance to occur.
- Small buffs have a lower than medium buffs chance to occur.
- Large buffs have a lower than Small buffs chance to occur.
- Difficulty now affects buff roll chances. Higher the difficulty higher the chance of buffs.


Note:
After the whole afternoon of testing and throwing thousands of lines of commands left and right and changing values I believe I'm on the right track. Things feel alright now and sometimes the buffs surprise you in a positive way and sometimes in a negative way but most commonly it's in the "That's not too bad" zone, which is perfect.

Opdatering: 18. juli 2018 kl. 11:24

[0.1b]

- Removed underpowered buffs.

Opdatering: 17. juli 2018 kl. 14:32

[0.1b]

- Chances for each buff roll decreased.

Opdatering: 17. juli 2018 kl. 14:14

[0.1b]

- Buffs now roll multiple times.
- In recruit difficulty they can roll twice.
- In veteran difficulty they can roll three times.
- In champion difficulty they can roll four times.

Opdatering: 17. juli 2018 kl. 12:04

[0.1a]

- Fixed a bug where maximum health buff wouldn't heal the monsters to their maximum amount.

Opdatering: 17. juli 2018 kl. 11:02

[0.1a]

- Increased stress gain while walking in hallways by 1.