XCOM 2
Raider Faction: Rogue XCOM Operatives
1-10 van 15 items weergegeven
< 1  2 >
Update: 24 feb 2022 om 13:00

Fixed Tier 3 Snipers not getting their intended loadout.

Update: 4 apr 2021 om 21:53

Plasma Carbine now uses the Light Plasma Rifle assets from the EU Plasma Weapon Pack mod.

Update: 31 mrt 2021 om 14:35

Added boss unit: The Colonel. Will appear on the "Destroy Primary Base - Rogue XCOM" covert op mission once Raider Faction Bases has updated.

The Colonel utilizes a heavily modified plasma carbine that lets them shoot multiple times per turn, along with their own gene mods, granting them both health regeneration and an extra action point. Combined with their assault training, they will be a dangerous force to meet in the field, espeically when combined with additional forces like trained heavies, SHIVs, and MEC Troopers.


In exchange for successfully beating them, you will gain access to the Colonel's Plasma Carbine: while it hits for less damage compared to a plasma rifle, it is easier to aim with, and allows the user to shoot multiple times if they have the action points to spare.

Update: 26 mrt 2020 om 19:57

Updated with a better, programatic detection of incompatible sitreps.

Specifically, the mod now checks the templates of the other sitreps on a mission: this way if a sitrep from a mod released later lists this mod as an incompatible sitrep, this mod won't proc if it comes afterwards. This way I don't need to keep constantly updating this mod for reported incompatibilities.

Update: 26 jan 2020 om 20:27

Fixed Tier 3 Heavies not spawning with a rocket launcher.

Update: 9 jan 2020 om 18:24

Added optional support for having Iridar's Rocket Launchers 2.0 installed.

Update: 17 jun 2019 om 8:26

Fixed missing paranthesis.

Update: 19 mei 2019 om 12:45

Rogue XCOM should now properly upgrade if the player hasn't built the Shadow Chamber.


Rogue XCOM should also now 100% no longer consider mission objectives (ie Protect the Device) as targets.

Update: 1 mei 2019 om 5:38

Assaults should hopefully be more encouraged to take advantage of run and gun: they should try dashing more often right after using it.

Update: 13 okt 2018 om 7:36

Third tier of weaponry for normal Rogue XCOM now uses TLP assets for the magnetic tier.

Armour assets now use TLP instead of Resistance Warrior. Individualized depending on class.