Kenshi
Guild of Surgeons
8개 중 1~8개 표시 중
업데이트: 2020년 1월 4일 오후 3시 29분

Updated Unique recruit locations

업데이트: 2019년 7월 1일 오후 4시 23분

This has taken me a while...

-This update contains almost the double amount of dialogue that was in the base mod.

-Three new Outposts, all with a little story and a little something unique about them.

-Two new unique recruits and overhauled dialogue for Spiders. (There's still more I want to do with these three).

-Hints at what's to come up next in this mod.

I hope you all enjoy!

업데이트: 2019년 6월 18일 오전 11시 45분

-Changed up some dialogue.

-Gave Spiders more dialogue.

-Made the Guild co-exist with Holy Nation to stop them fighting as much.

-Changed up the Surgeons squads entirely to just be one type with the capablities of all three. This is to counter the fact that far too many squads sqauds spawn which has been the main complaint. Now it'll be one third as many. I did realise there was another way I could fix this, but I liked this idea better anyway,

업데이트: 2018년 7월 6일 오후 12시 51분

So I made the Guild a bit less hostile to the United Cites. This is due to feedback saying you could make too much money looting them after a battle. Now hopefully they should stop just blindly charging into every city to fight the UN army.

This update also comes with a tweak to Cranks experimental items as they were much too cheap.

업데이트: 2018년 7월 6일 오후 12시 51분

So I made the Guild a bit less hostile to the United Cites. This is due to feedback saying you could make too much money looting them after a battle. Now hopefully they should stop just blindly charging into every city to fight the UN army.

This update also comes with a tweak to Cranks experimental items as they were much too cheap.

업데이트: 2018년 7월 6일 오전 6시 51분

Just a quick update concering the Plastic Surgeon squad.

When asking the plastic surgeon squad about the Guild it eventually lead to being forced to pay for Plastic Surgery. Should now be fixed.

업데이트: 2018년 7월 5일 오전 8시 48분

업데이트: 2018년 7월 5일 오전 8시 48분