Garry's Mod
[SWEP] King Crimson Time Skip
Mostrando 1-5 de 5 aportaciones
Actualización: 4 MAY 2019 a las 5:46

- Removed debug print

Actualización: 4 MAY 2019 a las 5:19

- Fixed Donut Punch animation in singleplayer - Fixed rendering issues on some map in time skip - Removed arm transparency, substituted custom lighting -Added ConVars to adjust prediction length and time skip slowdown - Changed from an Ability Mode system to a Reload Toggle system

Actualización: 26 ABR 2019 a las 12:04

- Added New King Crimson. Weapon is listed as simply King Crimson.

Actualización: 5 JUL 2018 a las 8:22

- NPCs are now affected by King Crimson. King Crimson now works better in singleplayer.

Actualización: 4 JUL 2018 a las 20:16