Darkest Dungeon®

Darkest Dungeon®

Darkest Dungeon Tactics (Formations only)
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Update: 15 aug 2018 om 6:58

Update: 12 aug 2018 om 19:29

Removed unnecessary mashes to maximise compatibility with level 2 & 4 quest mod.

Update: 11 aug 2018 om 5:52

Fixed a Warrens Formation.

Update: 16 jul 2018 om 8:47

Removes a few remaining formations with Farmstead enemies from Cove, apprentice. Replaced with new formations.

Update: 13 jul 2018 om 20:30

Fixed a size 5 formation - thanks!
Phased out farmstead enemies from apprentice dungeons and added new arrangements / replacements.

Update: 7 jul 2018 om 18:51

Bundled some of my private files by accident. They are now removed. Apologies!

[Dungeons] Removed formations with farmstead enemies & courtesan/esquire as they will not have audio unless a new soundbank is made. Replaced with many new vanilla formations.

[Dungeons] Added a few new formations.

Update: 7 jul 2018 om 6:56

[Dungeons] Extended all veteran and champion dungeons with 12 - 18 new formations.

Update: 6 jul 2018 om 5:53

[Crimson Court] Redid and improved the enemy compositions for champion level missions as well as the Countess / Viscount dungeon compositions.

Update: 6 jul 2018 om 4:44

[Weald] Typo fix and improvements for apprentice level infestation event.

[Dungeons] Increased the likelihood of champion monsters showing up in Veteran / Champion dungeons as they were fairly low due to the introduction of many new formations.

[Ruins/Weald/Cove/Warrens] Added very rare room encounters with veteran versions of Skiver, Bone Bearer, Virago and Squiffy in the appropriate Veteran dungeons. It should keep things unpredictable.

Note: Champion dungeons will still retain their unique champions which are much more common (compared to veteran). This is in addition to the rare Darkest Dungeon enemy encounters and a far more diversified enemy formation.

[Ruins/Weald/Cove/Warrens] Extended another 12 possible rare encounters with Darkest Dungeon enemies for all champion level dungeons

Update: 5 jul 2018 om 17:25

[Encounters] Slightly increased the probability of encounters with native spawns. Encounters that are mixed or featured guest spawns are slightly rarer.
[Crimson Court] Slight improvement in a missed formation. Made a few formations more challenging.