Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
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Güncelleme: 12 Ara 2020 @ 5:02

Fix missing variantmeshdefinitions:
- Welsh Hoses
- T3 Swiss Feldhauptmann horses
- T3 Portuguese Besteiros de Cavalho

Güncelleme: 11 Ara 2020 @ 23:31

1) New content :
- Functional technology tree fully implemented for all factions
- All 3 tiers available in campaign
- 10 Building Slots per Settlement Applied
- Navarre now playable
- Antioch, Jerusalem, Swiss, England, France, Aragon, Castile, Portugal Toulouse revamps now implemented
- Working Battle Replays (Credits to Sara Temer of Last Alliance Total War Mod for Shogun 2)
- Larger Field Battle Map (Credits to AveMetal of Rome 2's Larger Battlefields)
- Trebuchets now available
- Family portraits fully implemented for all factions
- Catholic heresy now present in Western Europe
- New building chains : silver mines, sugar cane plantations
- Added more faction descriptions
- Added emergents
- Added extra fertility level

2) Gameplay changes :
- Every year now has 2 turns (summer and winter)
- Economy overhauled
- Unit stats and recruitment/upkeep cost overhauled
- Attributes: more units are given attributes, e.g. cold/heat resistance, ignore terrain penalty, impetuous, etc. (e.g. almost all javelin skirmishers get ignore terrain)
- Attributes-based calculations: Tags for more stats calculation are now attached to Attributes. As an example, disciplined units are more expensive.
- 69-unit limit per faction is no more - in tradeoff "Randomize Army" feature cannot be used. (Credit to SwissHalberdier - and NPCWar which made me aware of the mod)
- Refined Battle System (Credits to KAM2150 of Divide et Impera for the help)
- Reduced Cavalry Casualties when pulling out (and stats adjustments to induce cycle charges by the AI)
- Adjusted morale rules for reforming after routing
- Reduced Missile Unit men count, increased projectile lethality
- Garrisons were reduced to account for the economy being more punishing
- Public order reorganized, easier to manage early in the game
- Development is slower, building slots take longer to unlock
- HRE no longer has starting vassals
- All HRE factions now have military access with each other
- Religious traditions rebalanced
- Diplomacy should be less predictable, cultural and religious bonuses/maluses in diplomacy changed
- Wheat farms now produce grain
- Forced march now disables replenishment
- Bohemia, Bulgaria, Cilicia, Epirus, Flanders, Ildegizids, Lorraine, Poland, traits changed
- Armories no longer provide recruitment experience
- Oman now Ibadi
- Importing food values changed, much less punishing
- Attrition values changed
- Jewish community now can only be built once per faction and gives a number factionwide effects
- AI handicaps modified
- Road system modified (requires more investment to provide max move range)
- Sieges are shorter, siege engines quicker to build
- Imperium and war weariness bonuses/maluses modified
- Reduced Artillery accuracy
- Nerfed Sicily trait so it is in line with current research bonuses
- New Mount Entities (light charger, light pony, heavy, semi-armoured)
- Removed Grand Bombard campaign limit
- Reduced Siege Vehicle speed
- Reduced Catapult range
- New fletched javelin projectile model
- Pike Wall not toggleable while in combat
- Increased Sling ammunition for reduced damage
- Added Seljuk of Rum Ghazi Warrior recruitment to Settlements
- New melee weapon stats types added (lance arret, sidearm_lq, short lance, short spear)
- New Shock Inf 2h axemen for Hungary and Bohemia


3) Bugfixes :
- Fixed replays crashing
- Fixed Timurids not being in the campaign
- Fixed horde infighting debuffing armies
- Fixes for the Provence region
- Fixed Hungary trait
- Fixed Venice and Khwarazm traits
- Fixed Marinid and Lithuania unit key issues
- Fixed Arabic Imam skill tree
- Fix to AI offering to become vassal
- Fixed vassalizing picture in the occupation options menu
- Fixed Cilicia having unavailable units
- Fixed a number of start pos mistakes
- Fixed icon issue for Briton pretenders
- Fixed a number of string errors
- Fixed Trebuchet animation so the projectile doesn't float and the launching point
- Fixed Ulus of Jochi starting units
- Fixed Steppe Nomads receiving an autoresolve debuff for sieges (now at even odds)
- Fixed Almohad intro text
- Navarre now has military access with Aragon and Castile
- Fixed Cilician unit names
- Portugal capital now Lisbon
- Fixed bank income not giving any income
- Fixed ancillary effects
- Fixed Krakow and Halych religious traditions
- Fixed T-posing Makurian, Swedish, and Norwegian generals
- Polish Axemen set as Shock Inf
- Fixed artillery engine number
- Further adjustment to Pike weapon range
- Separate garrison Military Order units added (no longer counts for unit cap)
- Other fixes


Güncelleme: 11 Ara 2020 @ 22:02

Güncelleme: 11 Ara 2020 @ 21:42

Güncelleme: 11 Ara 2019 @ 21:03

Campaign Alpha

Güncelleme: 30 May 2019 @ 16:16

UPDATE 31/05/2019

>Reverted Mass to Knockback/Stepback calculation
Previous version was too severe, cavalry can drag through infantry blocks without getting hit in return.

>Collision Damage Calculation Tweaks
Now with Higher Maximum Damage cap than the previously lower cap, but lower normaliser (1.2 compared to the normal 1.5). In simple terms, now units (especially cavalry) can deal higher collision damage, but they'll need to maximalize more of their use of speed x mass to reach that damage

>Increased Bracing per Rank
7x mass per 6 rank instead of 5x mass per 5 rank

>Increased Javelin Range
Now closer to vanilla ranges for gameplay concessions. Now with 45 degrees trajectory. The previous version's 50m range renders skirmishers rather useless

>Increased Handbow ranges.
5-15m more depending on bow types, especially on heavy and normal shots

>Fixed alternate shots on some bow types

This update concentrates more on mechanics and not on visuals, so it does not offer many visual bug fixes.



Güncelleme: 12 Nis 2019 @ 16:22

UPDATE - 13/04/2019

> Model Updates
- Lorraine
- T3 Almohads
- Marinid and Hafsid European Units
- Several Byz Units

> New Units
- Hungarian T1 Archer

> Flanders, Lorraine Roster Downsizing
Testing the waters, suspending some redundant units.

> Removed Timed No-Collision at Command
To stop unit dragging exploit. There was a 2 second timer, where collision are disregarded when move command is ordered to a unit.

> Add Shield to Bow Sarawit, Bow Sewa, and Nubian Archers
To help survivability

> Bugfixes
- Scotland now can be played again
- Wrong Bow animation for Arceri (the shieldless raise shield animation still in however, will be addressed later)
- Fixed Dismounted Hospitaller Knights having 60 melee def
- Remove Testudo and Spearwall from Ministeriales, swapped with Wedge
- Fixed missing melee weapon for Jund al Nasara and Malughun
- Leon V now disciplined and encourages
- Wedge for Serzhantner (all tiers)
- Remove Parthian Shot from Estradiots
- Fixed Armenian Italian Colonials block chance
- Fixed English Longbows stats across units
- Increased Yeomen of the Guard armour
- Add Spearwall to Pavoisiers Leves
- Made Garde Ecossaise disciplined
- Readjusted French Crossbow stats and pricing
- Readjusted Coutiliers stats and pricing
- Add Wedge to Gentilshommes a bec de Corbin
- Add Pikewall to Saxon Militia Halberds
- Fixed missing Templar Bodyguard texture
- Fixed Jerusalem Mounted Crossbow Unitcard
- Increased Charge Bonus for Makuria T3 Bodyguards
- Removed Knekts Cap
- Increased Sicilian MAA melee def
- Latin Empire unit stats and pricing readjustment
- Antioch unit stats and pricing readjustment
- Italian Archers pricing check
- Bulgaria unit stats and pricing readjustment


Güncelleme: 31 Mar 2019 @ 9:27

UPDATE
-------------

> New Faction: Khanate of Volga Bulgaria

> East African Tier 2 and 3 Units Added
The Nubian Kingdom of Makuria and Ethiopian Kingdom of Zagwe's Roster are now completed. Unitcard still Work in Progress

> Raised Faction Selection Drop Tray
Now players with lesser resolution can see more factions.

> Trebizond and Epirus playable again in Custom Battle
Thanks to the new UI tweak, We can confidently add once-removed factions back to the mod.

>New Unitcards
Cilician Armenia, Croatia, Teutonic Order, Lithuania gets Unitcards for their Tier 1 and 2 units.

>New Unit: Greek Fire Cheirosiphonatores

>Revised Charge Mechanics
Collision Damage-based Charge mechanics as in the older version is great for Cav vs Inf scenario, but proves ineffectual for Cav vs Cav engagements. We backtrack

>Increased Knockback Chance to Mass for Formation Pushing
I'm experimenting with this feature to hopefully make it viable to emulate pushing mechanics.

>Some Melee Infantry removed from Cuman roster

BUGFIXES
- Nerfed Dog stats
- Hospitaller and Templar Sergeants missing impostermodels fixed
- Ghurid Dhanuks are now classified as Light
- Ghurid Afghan Infantry cost fixed
- Polish T1 King, Marinid T2 Mushud unitcard fixed
- Ayyubid and Abbasid T1 Mounted Crossbow unitcard now mounted
- Fixed Flemish Bowmen stats
- Fixed Polish T1 Axemen stats and pricing
- Fixed Bern Macemen stats
- Lorraine T3 Pavise Spearmen cost raised
- Fixed Ghurid General Units attributes
- Serb Militia Spearmen have spear wall
- Adjusted Rus Bogatyri and Horse Archer pricing
- Fixed Khwarezmian T3 General attributes
- Fixed Khwarezmian Muqti and Turkoman Cav spacing

Güncelleme: 20 Mar 2019 @ 10:30

UPDATE
-------------

Mostly nothing of note. Its essentially just reupload. Thanks to Steam Workshop and Creative Assembly's new launcher, many Total War mods got its size erased to 0.00MB, from Warhammer 2 to Rome 2.

CA, please, fix the launcher.

Güncelleme: 20 Ara 2018 @ 19:25

UPDATE - 21/12/2018

>Reduced Cavalry Acceleration
>Reduced Crossbow AP damage, traded with Normal Damage
>Reduced Halberd range
>Additional Almohad Units added to Hafsid and Marinid Roster
>Thagri Frontiersmen now have Javelins
>Granadine Cavalry now uses Spears instead of Swords
>New T3 Swiss Halberdier and Pikemen Variantmodels
>Khushdashiyya Lancer armour reduced

FIXES:
- Removed cap from Flemish Knights
- Foot Riddere now Shock Infantry
- Bohemian and Bulgarian Dogheads are now classified under Wardogs
- T2 Swiss Axemen to Shock Inf
- Polish Axemen to Melee Inf
- Spearwall for all Ghurid Spear Infantry, Ghumara Tribesmen, Smerd Spears, Bourdjes Spears, Spear Bondir, Welsh Spearmen, Maronite Spearmen, Candlemen, and Bulgarian Levy Spears.
- Wedge for T3 Swiss Bodyguard, Trier Mounted MAA, Mongol Heavy Lancers, Savaran,
- Remove Shieldwall for Kharash and Bulgarian Halberdiers
- Pikewall for Bulgarian Halberdiers
- Remove Pikewall from HRE Armoured Sergeants