Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Ergebnisse 81–90 von 97
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Update: 15. Dez. 2018 um 9:30

UPDATE - 15/12/2018

> Major Unit Cost Readjustment
Costs are made to be more consistent. Nobles and Elite Professionals are now more expensive (e.g. T1 Knights costs more than T3 Sergeants). Mongols and Cumans have big cavalry discount, but higher infantry cost to encourage more cavspamming as Steppe faction.

> Additional Units, Fire Siphon Siege Tower, and New Variantmodels for Byzantine Factions
T2 Militia Spearmen and T3 Kavallarioi added. Yes, you heard that right: Siege Towers with Fire Siphon installed at its top. Its non-controllable, so it'll auto-fire at anything near.

> Additional Crusader Units for Principality of Antioch
Principality of Antioch has received Crusader units dumped from Jerusalem's old roster. After Jerusalem roster was trimmed off its bloat to fit the 69 unit limit, we have lots of unused Crusader units. Because Antioch only have its Tier 1 and 2 finished, I decided to pour Jerusalem's spillovers to them. Subhanallah, the things we do to keep DEUS VULT crowd happy...

> Swiss Mercenary added to many European Rosters
Swiss Pike and Halberd Mercs. Now the Genoese Crossbowmen have friends.

> Increased Bracing Bonus per Rank
The thicker your infantry formation, the better its chance to withstand cavalry charge when stationary. Keep them thick, spaghetti lines can easily be punched through even with light cavalry.

> Added Range and Accuracy Bar to Missile Unit UI
Note that the Range bar in the Custom Battle selection shows the shortest ranged shot i.e. AP in direct shot mode (no, Crossbowmen don't shoot farther than Longbowmen). In battle, when you change the shot type to other shot, the range bar will change accordingly (e.g. Archers when swap ammo to extended arrows, can reach 200 or even more)

> Arrow RoF nerf
Reload time reduction by skill still applies (e.g. trained archer don't get affected much by it)

> New Artillery Crew Variantmodels

> New Civilian Variantmodels

> Fixes
- Missing Knyaz Guard and Kievan Noble Torso
- Missing Marinid/Hafsid Italian Mercenary weapons
- Mongol Spearmen not having spear wall
- Company of Caroccio now capped
- Vlach Guard Archers now capped
- Missing Helm for Italian T2 units
- Missing Helm for Italian T2/T3 Officers and Standard Bearers
- Appearing-disappearing weapon of Armenian Bardzhraharker
- Concergius Guard now counted as Shock Inf
- Polish Heavy Axemen now counted as Shock Inf
- Gasmouloi only have 80 men

Update: 27. Nov. 2018 um 20:55

- Removal of Shield Wall from Cavalry
(Just found out there is no invalid condition for mounted, only dismounted)

Update: 27. Nov. 2018 um 1:05

UPDATE
-------------

>Added Makurian Unit Cards

>Adding Spear Wall to Pavise Units that lacks them

>Updated Byzantine Unit Models

>Increased Melee Attack for all Halberdier units.

>Add Shield Wall for Melee and Shock Cav unit to be used while dismounted

Fixes
- Rus Tier 2 Standard Bearer missing Flag and Helmet
- Gentilhommes a Bec de Corbin having less melee defense and melee damage compared to Chevaliers

Update: 24. Nov. 2018 um 20:55

UPDATE
-----------------

> Testing for Heavy Shot as default arrow to help AI against armoured units.
Reminder you should swap to Normal shot for regular skirmishes or Extended shot for farther targets

> Highland Spear Ceithearne deleted from Scotland roster to encourage players to use Pike Schiltrons more

> Fix bugs from older updates that returned back in previous update

> Lowered max melee attack chance

> Lowered missile block chance across the board, but higher armour effectiveness against normal missile damage (now 45% instead of 25%; up to 70% for plate armour)

> Increased Yeniceri Billmen armour so they able to be an effective part of Turkish battleline

> Capped Gentilhommes d' Bec de Corbin to 1

> New Firelance melee animation (fixed missing model, now fight using the lances as 2h spears)

Stat Fixes
-Nerf Cuman Heavy Infantry
-Fixed T2 Rum Noker Lancers being assigned T3 armour rating
-Fixed missing fatigue stat of Andalusian Heavy Crossbowmen, Foot Heavy Routiers, Cuman Infantry, Bekh Archers, Bekh Lancers, and Byz Heavy Lancers
- Fixed T3 Scoutatoi weapon stat
- Fixed T2 Varangian Guards
- Fixed T3 Great Banner of Krakow having less attributes than its T2
- Give T1&2 Polish Mounted Sergeant Wedge
- Fixed Georgian and Khwarezmian Spearmen missing Spear Wall

VMD Fixes
- Fixed Missing Torso from Kievan Knyaz Guard and Dismounted Nobles
- Fixed Missing melee weapon from 3e and Ecossaise Guards
- Fixed Giant Lances of Elector Archbishop of Trier
- Fixed Pisa Foot Signori wielding lances instead of poleaxes

Update: 31. Okt. 2018 um 16:15

UPDATE
---------------

>Updated T1 Units for Khwarezmian Empire and Iranian Factions

>Added T1 Zengid Atabegate of Mosul and Ildegizid Atabegate of Azerbaijan Units (but not playable)

>New Arquebus model and animation for Tufenkci Yeniceri

>Improved Faction Icon for Khwarezmian Empire, Electorate of Trier, and the Golden Horde

Fixes:
- Fixed Scottish Schiltron cap, now they're uncapped
- Capped English and French Elite Guards
- Fixed Serbian T1 General Bodyguard consisting of unarmed Grand Prince clones
- Fixed T2 Varangian Guard having shieldwall

Update: 26. Okt. 2018 um 12:37

FIXES
-----------
- Fixed Heavy Units starting battle exhausted
- Fixed Ala-ud-din Khilji having no horse
- Fixed overly-thick crossbow bolt trail
- Camel units now Heat-Resistant
- Add Javelins to Hobelars
- Increased stats for Galloglaich
- Changed "Vlastelicici" to "Vlastelcici"
- Updated Crossbow and Bolt models for Hungarian, Bohemian, Croatian, and Wallachian Crossbowmen

Update: 25. Okt. 2018 um 19:40

===============
NEW UPDATE
===============

> New Faction Roster: Kingdom of Scotland
Note that the roster is still in very early version, only Tier 1 units has been finished, and some models are still placeholders.

> Completed Unit Roster: Grand Principality of Serbia
An old mainstay faction, now completed on all tiers. Unit Cards are still placeholders, not yet completed.

>New Crossbow Shooting Animation and Bolt Projectile Model
Now Crossbows uses a Medieval Crossbow animation, complete with Medieval Bolt, no longer using Roman Manuballista from Attila anymore.
However, in the meantime only the shooting animations has been replaced for all Crossbow units, not the model themselves. Setting the units to use the new crossbow animations is much faster than replacing each unit's weapon with the new Crossbow model, which have to be replaced painstakinly one-by-one.

>Cuman Units added to the Roster of Hungary, Wallachia, Serbia, Bulgaria, and Georgia
The Cumans were involved in those realm's affairs, and her warriors served them. Those faction rosters now have Cuman Jigit Light Lancers and Light Horse Archers

>Training Level Dependent Unit Spacing
Now the tidiness of an Unit's formation differs from unit to unit, depending on their training level. Elite soldiers shall line up in impeccable manner, whereas poorly trained unit stand all over the place.

>Updated Hungarian Unit appearance

>Bugfixes
- Fixed Flanders T3 unit having parts stretching to infinity
- Fixed T3 Szekely Lofok shield stats
- Fixed weaponless Almohad Cavalry
- Fixed Austrian Foot Ritter stats
- Fixed Cuman Spearmen having no spear wall ability

Update: 26. Sep. 2018 um 10:36

Update: 26. Sep. 2018 um 6:12

NEW FACTIONS
---------------------------
- Nubian Kingdom of Makuria
- Ethiopian Kingdom of Zagwe

Both only have their T1 units for now, and the unit cards are still placeholders.

>New Stamina Levels
Units now each have their own stamina levels.

>Jog instead of Run:
Because AI always run their units, this made units too tired too easily. So, running fatigue has been reduced, but in return unit running speeds are now lowered into jogging speed instead of running.

>Higher Melee Skill gap per Training Level.
Unit skills depending on training level are now much more exaggerated. The gap in skill between a Knight and a Militiamen are now much more apparent.

>Addition of Brace Ability
2h melee units now have a defensive ability to absorb charges, making them no longer useless at defense compared to shielded melee units.

Update: 13. Sep. 2018 um 13:51

-Changed T1 Vlach Curteni Cav into Javelin Cav
-Added in Ducal Guard Halberdiers for Milan and Genoa
-Tower Projectiles: Tower Arrows Damage lowered significantly (vanilla arrows can one-hit-kill heavy cavalry) but reloads faster. Now wooden towers arrow has lower range, stone towers arrow shoots multiple arrows at once.