RimWorld
[FSF] Vanilla Bionics Expansion
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Mis à jour le : 17 mars 2024 à 18h51

- Added Gut Worms immunity to Prosthetic Stomach and Archotech Stomach.
- Added makeImmuneTo tag for Lung Rot to all lung bionics. Note: This tag doesn't actually work, probably due to how Lung Rot is coded. However it shows the immunity on the hediff description which is good for player information.
- Removed Biotech requirement for preventsLungRot tag as Lung Rot is now part of Core.

Mis à jour le : 17 mars 2024 à 18h30

Mis à jour le : 17 mars 2024 à 17h31

- Added a patch for Mechanoids for the Bionic worktype. This patch checks for mechanoid worktypes then adds in the new worktype if its found. This should make the worktype compatible with all Entities that use the Biotech mechanoid worktype system.

Mis à jour le : 14 mars 2024 à 23h58

- Added a fancy new mod icon.

Mis à jour le : 13 mars 2024 à 18h52

Update on 3/14/2024 11:52:34 AM.
- Updated the mod for 1.5.
- Updated the preview image.
- Restructured the LoadFolders. The primary folders are now Ludeon (for all Rimworld and its DLCs), Mods (for all Mods) and Frameworks (for any Framework dependencies making them easier to find).
- Replaced Def overwrites with simple xml patches for better compatibility.
- Removed Bionics Jaws as they are now base game.
- Removed the patch to disable the disfigured debuff for missing tongues as jaw replacements no longer cause missing tongue debuffs.

Mis à jour le : 8 mars 2024 à 13h51

Update on 3/9/2024 7:51:12 AM.

- Fixed an error where the Bionics worktype was added to children even if it was disabled.

Mis à jour le : 27 janv. 2024 à 21h27

Update on 1/28/2024 3:27:18 PM.

- Added a patch for the Bionics worktype for Children for Biotech and VRE-Archon.

Mis à jour le : 26 janv. 2024 à 19h05

Update on 1/27/2024 1:05:10 PM.

- Added a warning to the add Worktype mod setting.

Mis à jour le : 26 janv. 2024 à 18h56

Update on 1/27/2024 12:56:25 PM.

- Ported over some things from Advanced Bionics Expansion.
- Added an optional mod setting for a Bionics Table workbench. The option also moves all Prosthetics and Bionics to the Bionics Table and removes them from existing workbenches to prevent clutter. By default the Worktype is Smithing.
- Added an optional mod setting that adds a Bionics Worktype. When enabled it moves the Bionics task for the Bionics Table to the Bionics Worktype.
- Added an optional mod setting to move Mechanitor implant recipes to the Bionics Table.

Mis à jour le : 26 janv. 2024 à 18h46

[Auto-generated text]: Update on 1/27/2024 12:46:07 PM.