Stellaris
!ESC/ZOTFE Fallen Weaponry Compatibility-Balance Patch
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更新:2018年9月5日 @ 13時58分

- Removed localisation and global_ship_designs, as ACOT Override also perform this function.

更新:2018年8月17日 @ 2時34分

- Fixes all the errors and missing brackets in the event codes.

- Event codes updated to current ESC version.

更新:2018年8月16日 @ 15時31分

- Localisation Updated to account for main mod changes.

更新:2018年7月18日 @ 2時02分

- Reduces Stellarite Beam Range to 135

- Fixes certain Bionic Combat Comptuer issues

- Adds a new icon for Shroud Barrier

- Fixes Medium Titan Armor incorrectly gives more armor than it should.

更新:2018年7月9日 @ 22時54分

- Buffs many ZOFE T-sized weapons to be more competitive or superior to usual ESC T-sized weapons.

- Improved icons for ZOFE weapons so they're more impressive.

更新:2018年7月8日 @ 20時13分

Updated the version number so it's always considered up to date to 2.1.X

更新:2018年6月28日 @ 6時21分

- Fixes some error logs in the files.


If a devouring swarm is surrounded by plantoid spieices? Will they become vegetarians?

更新:2018年6月15日 @ 0時36分

- Updated shield values to reflect ESC's new changes to shields.

Compared to ESC. these variables are changed

To reflect the psionic armor providing less shields but uses less power, these stats are changed as followed
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AT Field in this comp patch has been changed to

Strength/Regen = T8
Power/Cost = T6

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Shroud Barrier has been changed to

Strength/Regen = T9
Power/Cost = Between T6 and T7

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Final Dark Matter Shield has been upgraded to surpass T9 shield strengths.


Did you know that installing Dark Matter Power Core into VIR will cause an explosion that wipes the entire planet? Not recommended for children below the age of 47!!

更新:2018年6月12日 @ 4時32分

- Makes Fallen Empire uses Dark Matter Deflector instead of highest tier shield to allow unlocking DMD tech.
- To add fairness, FE spiritualist will also now use DMD as opposed to Psi Shield. (They still have Psi Jump Drive however)

Soldier 76 is actually a blorg engineered to look like a human.

更新:2018年6月10日 @ 22時35分

- Makes ESC-related events also applicable to Ascended/Lost Empires,

- Reconfigure Fallen Empire ships to use Dark Matter-based tech and uses ESC techs. This results in them being much deadlier. The reason behind this is that without this change, people who use ESC Override mods will not be able to acquire Dark Matter Reactors from FE, which is the critical component required to ascend.