Killing Floor 2

Killing Floor 2

Flying EDARs
Mostrando 1-4 de 4 aportaciones
Actualización: 30 JUL 2018 a las 3:57

Refactored to fix an issue where the EMP blast wasn't being created.

Actualización: 29 JUN 2018 a las 7:33

Brief outline here, refer to commit messages on Bitbucket for more details.

  • Added spin out mechanic: DARs spin out and explode when decapitated.
  • Added hover mechanic: DARs hover below the ceiling.
  • Improved flight AI behaviour, including checks for whether flying is appropriate.
  • Fixed DARs orbiting around path nodes and players' heads.
  • Added more powerful spawn replacement system for flying DARs.
  • Added support for Endless mode.
  • Rebalanced DARs: reduced speed, health, armour and damage. However, they spawn more frequently now.
  • Goliath body and armour health now scales with players.
  • Adjusted the appearance of the stinger and goliath (draw scale and burnt/frozen visual effects).
  • Majorly refactored code - any mods that use the previous flight code will need overhaul integration code to use the new code. It should be easier to extend now.
  • Added replication and simulation for multiplayer (still needs work, particularly for spin out rotation).

Actualización: 4 JUN 2018 a las 7:48

Alpha clots are no longer replaced by bombers on wave 1. It was a bit too hard.

Actualización: 4 JUN 2018 a las 6:03