Conan Exiles

Conan Exiles

Expanded Cartographer Religion [DISCONTINUED]
17개 중 1~10개 표시 중
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업데이트: 2018년 7월 31일 오후 8시 25분

2.3.1
-- Attempting to fix the bug where some Obelisk names are vanishing after reboot, game reload, or saves.
2.3.0
-- Updated missing Icons, can't believe nobody mentioned this before... They were in the files just not linking up for some reason.
2.2.1
-- Alphabetical sorting, sorry no config options here. The list will be sorted by the FIRST letter of the Name, it will allow Numbers and English letters only... If you know the ASCII Range for other languages please post them in the feedback section so I can include them in the sorting.
2.1.4
-- Fixed needing 3 obelisks to make a network, now 2 will do... we hope.
2.1.3
-- Excluded the activating obelisk from the list of obelisks, cause lets face it if you're already here why would you teleport to where you're standing?
2.1.2
-- Added more control over which obelisks are suppressed. ONLY those on exactly the 0 point X Y or Z should now vanish from your list. Since we are talking centimeters I doubt it would cause issues with gameplay, however if your obelisks aren't showing up please let me know.
2.1.1
-- Added serverside checks and structured the mod to call 99% from server side, please let me know if you are having any issues calling up any of your obelisks as I attempted to suppress the invalid death drop (or off map) obelisk.
1.3.1
-- Re-wrote the way obelisks are stored in an attempt to bypass relevance to allow players to teleport to obelisks outside of their render distance. TESTING
1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

업데이트: 2018년 7월 9일 오후 4시 13분

2.3.0
-- Updated missing Icons, can't believe nobody mentioned this before... They were in the files just not linking up for some reason. -- I have no way of testing this release, Conan Exiles has been having issues on my PC, as has UE4. If this build breaks the mod I may have to take it down. When I compiled on the latested Devkit it said Key Files were missing, yet it was looking in the wrong folders, so I may have to copy-pasta them to a new mod in order to rebuild this mod.
2.2.1
-- Alphabetical sorting, sorry no config options here. The list will be sorted by the FIRST letter of the Name, it will allow Numbers and English letters only... If you know the ASCII Range for other languages please post them in the feedback section so I can include them in the sorting.
2.1.4
-- Fixed needing 3 obelisks to make a network, now 2 will do... we hope.
2.1.3
-- Excluded the activating obelisk from the list of obelisks, cause lets face it if you're already here why would you teleport to where you're standing?
2.1.2
-- Added more control over which obelisks are suppressed. ONLY those on exactly the 0 point X Y or Z should now vanish from your list. Since we are talking centimeters I doubt it would cause issues with gameplay, however if your obelisks aren't showing up please let me know.
2.1.1
-- Added serverside checks and structured the mod to call 99% from server side, please let me know if you are having any issues calling up any of your obelisks as I attempted to suppress the invalid death drop (or off map) obelisk.
1.3.1
-- Re-wrote the way obelisks are stored in an attempt to bypass relevance to allow players to teleport to obelisks outside of their render distance. TESTING
1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

업데이트: 2018년 6월 9일 오후 6시 03분

2.2.1
-- Alphabetical sorting, sorry no config options here. The list will be sorted by the FIRST letter of the Name, it will allow Numbers and English letters only... If you know the ASCII Range for other languages please post them in the feedback section so I can include them in the sorting.
2.1.4
-- Fixed needing 3 obelisks to make a network, now 2 will do... we hope.
2.1.3
-- Excluded the activating obelisk from the list of obelisks, cause lets face it if you're already here why would you teleport to where you're standing?
2.1.2
-- Added more control over which obelisks are suppressed. ONLY those on exactly the 0 point X Y or Z should now vanish from your list. Since we are talking centimeters I doubt it would cause issues with gameplay, however if your obelisks aren't showing up please let me know.
2.1.1
-- Added serverside checks and structured the mod to call 99% from server side, please let me know if you are having any issues calling up any of your obelisks as I attempted to suppress the invalid death drop (or off map) obelisk.
1.3.1
-- Re-wrote the way obelisks are stored in an attempt to bypass relevance to allow players to teleport to obelisks outside of their render distance. TESTING
1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

업데이트: 2018년 6월 4일 오후 1시 26분

2.1.4
-- Fixed needing 3 obelisks to make a network, now 2 will do... we hope.
2.1.3
-- Excluded the activating obelisk from the list of obelisks, cause lets face it if you're already here why would you teleport to where you're standing?
2.1.2
-- Added more control over which obelisks are suppressed. ONLY those on exactly the 0 point X Y or Z should now vanish from your list. Since we are talking centimeters I doubt it would cause issues with gameplay, however if your obelisks aren't showing up please let me know.
2.1.1
-- Added serverside checks and structured the mod to call 99% from server side, please let me know if you are having any issues calling up any of your obelisks as I attempted to suppress the invalid death drop (or off map) obelisk.
1.3.1
-- Re-wrote the way obelisks are stored in an attempt to bypass relevance to allow players to teleport to obelisks outside of their render distance. TESTING
1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

업데이트: 2018년 5월 31일 오전 11시 36분

2.1.3
-- Excluded the activating obelisk from the list of obelisks, cause lets face it if you're already here why would you teleport to where you're standing?
2.1.2
-- Added more control over which obelisks are suppressed. ONLY those on exactly the 0 point X Y or Z should now vanish from your list. Since we are talking centimeters I doubt it would cause issues with gameplay, however if your obelisks aren't showing up please let me know.
2.1.1
-- Added serverside checks and structured the mod to call 99% from server side, please let me know if you are having any issues calling up any of your obelisks as I attempted to suppress the invalid death drop (or off map) obelisk.
1.3.1
-- Re-wrote the way obelisks are stored in an attempt to bypass relevance to allow players to teleport to obelisks outside of their render distance. TESTING
1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

업데이트: 2018년 5월 30일 오후 4시 11분

2.1.2
-- Added more control over which obelisks are suppressed. ONLY those on exactly the 0 point X Y or Z should now vanish from your list. Since we are talking centimeters I doubt it would cause issues with gameplay, however if your obelisks aren't showing up please let me know.
2.1.1
-- Added serverside checks and structured the mod to call 99% from server side, please let me know if you are having any issues calling up any of your obelisks as I attempted to suppress the invalid death drop (or off map) obelisk.
1.3.1
-- Re-wrote the way obelisks are stored in an attempt to bypass relevance to allow players to teleport to obelisks outside of their render distance. TESTING
1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

업데이트: 2018년 5월 30일 오전 8시 03분

2.1.1
-- Added serverside checks and structured the mod to call 99% from server side, please let me know if you are having any issues calling up any of your obelisks as I attempted to suppress the invalid death drop (or off map) obelisk.
1.3.1
-- Re-wrote the way obelisks are stored in an attempt to bypass relevance to allow players to teleport to obelisks outside of their render distance. TESTING
1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

업데이트: 2018년 5월 27일 오전 10시 21분

1.3.1
-- Re-wrote the way obelisks are stored in an attempt to bypass relevance to allow players to teleport to obelisks outside of their render distance. TESTING
1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

업데이트: 2018년 5월 21일 오전 9시 16분

1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

업데이트: 2018년 5월 21일 오전 9시 02분

1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release