Kenshi
Zombie Apocalypse
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Mis à jour le : 24 mai 2018 à 21h04

Zombie chainmail should now cost something to produce. It was accidentally set to having steel bars as ingredients but requiring other parts to craft and thus was free.

Mis à jour le : 23 mai 2018 à 23h18

Zombies now spawn with injured legs so they can limp. These injuries will sadly heal over time but nothing can be done about that. Runners should no longer go 40 miles an hour.

Zombie hunter squads can be found in the swamps and carry a bounty with the holy nation as they are known for unholy experimentation and research. In addition a militia should now spawn in The Hub and will guard the town and heal strangers. This will be added to other locations over time if it's implementation is successful.

Mis à jour le : 23 mai 2018 à 11h13

Price Nerfs

Mis à jour le : 22 mai 2018 à 14h51

Stalker update: New zombies that have similar stats to brutes but can move fairly quickly. A rare spawn and only in a few areas.

Mis à jour le : 22 mai 2018 à 14h05

Intelligent Infected are exceedingly rare now. Zombies also rarely spawn in Fog islands and only in small groups, due to being at war with the Fogmen.

Mis à jour le : 22 mai 2018 à 12h16

Tade cultures tweaked, good luck selling those zombie parts now. Also fixed an issue where zombies had 45 organs and not 4. Fat Fingers MVP.

Mis à jour le : 21 mai 2018 à 18h02

Changed stack sizes of zombie loot to 100 so they hopefully have all their items show up now.

Mis à jour le : 21 mai 2018 à 8h45

Added a bounty and unique infected. If anyone knows the reference then bonus points.

Mis à jour le : 21 mai 2018 à 7h54

Mis à jour le : 21 mai 2018 à 0h30

Patched the hulks out. They were too tough and wiped out UC towns easily. I was lazy and only set them up as a chance for 1 to spawn in mega hordes instead of giving them a unique squad. When I edit the Biome homeless spawns I'll add them back in to unpopulated areas.

Npc's are just too stupid to fight hulks with crossbows and get roflstomp jump kicked.