Europa Universalis IV

Europa Universalis IV

Anbennar: A Fantasy Total Conversion
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更新于:2020 年 7 月 27 日 上午 11:43

Fixed critical issue that would cause game to crash if you get blockaded and have minus income

更新于:2020 年 7 月 26 日 下午 12:24

Content Changelog
  • Added a kobold tribe in the Dwarovar, the Darkscale clan (WIP)
  • Adventurer and Mage Estate Privileges
  • Adventurer and Mage Estate new and overhauled estate events
  • Adventurer and Mage Estate unique agendas
  • Area names in Dwarovar
  • Coltin Purchase Event
  • Damerian Blue’d the HRE interface!
  • Escanni Wars of Consolidation events, akin to Italian Wars
  • Event to make Renaissance spread into Bulwar easier
  • First set of unique mercenary companies for Anbennar
  • Flags for Wood Elf Clans, Tluukt, Goblins in Escann, Harafe and Noruin, rest of Eordand, Urviksten, Hasr
  • Government Reform: Wine Lords for lorentish monarchies, Unbound Commoners and Skaldhyrric Order for Gerudians
  • Great Work for Bulwar: Dredge the Old Canals
  • Harpies and Gnoll republics get female rulers
  • Ideas for Arg-Ordstun
  • Ideas for Asraport
  • Ideas for Hehodovar (wip)
  • Ideas for Sareyand
  • Ideas for Shazstundihr
  • Improved colormaps for world map
  • Insyaa’s northern Barrier Islands overhaul
  • Kheionai Deathwind events (WIP)
  • Leechmen now worshio the Leechfather
  • Localization for Caamas Missions
  • Localized Ovdal Kanzad Ideas
  • Localized Wood Elf, Ekhan and Ynnic Ideas
  • Localized more event chains for our Hunt of the Seven Cities equivalent
  • Mage Tower building
  • Merc companies
  • Missions for Caamas
  • Missions for Er-Natvir
  • Missions for Harpylen
  • Missions for Ovdal Kanzad (minimal flavour text)
  • Missions for Tuathak
  • More provinces and areas named in
  • New icons galore! Icons for all our religions and new icons for mages and artificers estate
  • New trade good distributions in Aelantir (for example, Cocoa in Harafe)
  • Privileges for Adventurers and Mages Estate with new Privileges and Overhauled Events
  • Reflavoured new imperial reforms to fit the setting
  • Reworked Raj Decadence – it now uses a new Raj Ministries estate (WIP)
  • Religion Kalun Mask (WIP) for Harafe Ruinborn
  • Spawnable countries are now tied to their origin country. For more information there’s a new bookmark.
  • The Elder Pact: being the emperor of Anbennar as a long-lived race will now have its consequences
  • The Elder Pact: being the emperor of Anbennar as a long-lived race will now have its consequences
  • Trade Company regions as per 1.3

    Balance Changelog
  • Added more urban provinces in South Aelantir
  • Adventurer Mission final mission give a bonus that nullifies the admin efficiency malus
  • Changed add_stability commands to add admin if your stability is full
  • Create Wards spell now has an additional option to target provinces where your ruler is leading troops
  • Dwarven military modifier changes
  • Esmari tradition from 5% to 15% manpower recovery and 10% heir to 50% heir
  • Fixed issues allowing Starborn and such turning into Duskers
  • Harpies and GNolls can recruit female generals without ideas
  • Heirs and Consorts now get the Immortal/Long-lived Trait
  • Hold specialization can handle Incense
  • Integrated minority text color is now teal instead of blue
  • Kobolds and Goblins can now dig holds sooner
  • Leechdens is now an Inland Sea
  • Marrhold no longer counts for event that makes dwarves switch to Ancestor Worship when they own a hold
  • Purge warband is now disabled for AI due to instability
  • Remnant dwarves less likely to pick Balgar ancestor bonus (as Balgar is a surface dwarf)
  • Renaissance no longer spawns in Venail to ensure renaissance spreads well in Cannor
  • Renowned text color for magic skill level is now teal instead of blue
  • Reshuffled kobold starting cores to be more consistent
  • Reworked Zokka-Jaddari war events
  • Technocracy Faction influence gain Rebalance
  • War Wizards can no longer be recruited easily. They now have a chance to appear if you have the ‘Battlemage Academies’ privilege

    Notable Bugfixes
  • A whole host of quality of life fixes
  • Added more mountain wastelands to allow country color to take them more often
  • Azka-Sur ruler starts as Surani
  • Countries that use Church Power now use correct alerts
  • Disabled lich magocracy event firing if you don’t have mages estate
  • Fix for missions that use random_owned_province for rewards multiple times, but do not have a limit to prevent selecting the same random province twice
  • Fixed various provinces having multiple winter types
  • Isobel of Isobelin fame is now currently a woman
  • Mteibhar correctly gets their group ideas
  • Oak Monarchy and Estates General no longer compatible
  • Prevented vanilla Glory Road event from affecting WIP empty provinces

    Broken Functionality due to 1.3
  • Due to Paradox changing AI’s colonization priorities, adventurers now colonize straight away rather than wandering around! To negate this we’ve done a quick solution of preventing the adventurer country AI from colonizing in the first 3 years
  • Spawn_rebels no longer takes size higher than 3, so disasters like the Rianvisa and those in Dwarovar are much easier now ☹
  • Add_construction_process no longer works on building, which breaks events that affect the duration of Digging Holds

更新于:2020 年 5 月 30 日 上午 10:28

  • A whole host of fixes
  • Telgeir Missions
  • Marrhold Ideas
  • Verkal Dromak Ideas
  • Made various High Philosophy schools hate each other
  • Dwarven Adventurer missions localized
  • WIP overhaul to adventurer/aelantir spawnables - they are now tied to specific nations (primarily their origin nation)
  • Double fixed Orc Slavery spam
  • Very WIP unwritten version of our Hunt for the Seven Cities
  • Dwarves can get mages again
  • Orthodox advisors should no longer appear
  • Buffed Great Dookan Orcish Soul
  • Fixed religious group acceptance for adventurers
  • Ovdal Kanzad Missions (WIP)
  • Fixed issue where some dwarovar countries didnt start with armies
  • Pelomar Missions localized
  • Brasan gets a Renaissance institution event to help spread in Bulwar
  • Spawnable adventurers now get a bonus depending on their origin's development
  • Spawnable adventurers take in their origin's tech level

更新于:2020 年 5 月 28 日 下午 12:32

Hotfix for AI spamming accepting and rejecting orc slavery

更新于:2020 年 5 月 22 日 下午 4:05

  • New Blademarches Succession - only those who can wield [Calindal, the Gleaming Blade] can be worthy of rule!
  • Vanbury Guild, Calasanni Trade Company and Deranne Trade Company Flags
  • Auto-colonization events for Deepwoods external gladeways if for some reason they arent
  • Siege Magic Dominate To Surrender spell revised and now works, its also know Legendary Enchantment not Renowned
  • Siege Magic spells added to spell lists for more visibility
  • Added events that can kill a lich by destroying their phylactery at their capital
  • Orlghelovar loc fix and minor buff
  • Imperial reform modifiers are now in english instead of hre german
  • Changed how harpy raids via The Hunt religion works, it now works over distances and can allow overseas raids
  • Digging through underground layer events are now flat costs
  • New cavern of interest events

  • Just lots of fixes by Aeriic essentially
  • Fixed issue where forts were counted as obsolete
  • Various dwarovoar fixes
  • Akalates cannot choose states general due to interface issues
  • Added royal marriage incompatibility to the new races

更新于:2020 年 5 月 18 日 上午 1:44

  • further hotfix for the racial triggered military for non Cradle owners

更新于:2020 年 5 月 17 日 下午 1:28

  • Added the country of Acromton as a revolter country /w flag. Acromton or Rubenaire with cores on Acromton get the title "Duke-Crossguard"
  • Rubenaire has cores on Acromton to represent dynastic claims (see wikia article on Rubenaire for more info)
  • Forming Esmaria no longer switches your ideas to generic esmari
  • Slavery events for Vertesk and Nathalyne only fire once

更新于:2020 年 5 月 16 日 下午 4:54

  • added a balancer modifier for hobgoblin, elven and dwarven militaries if you dont have Cradle of Civilization

更新于:2020 年 5 月 16 日 上午 10:41

  • missing loc fix
  • world tree growing only fires once now
  • revised orghelovar loc
  • prevented issue with countries getting Birth of a New Nation but not having a culture to actually shift to
  • hul-jorkad flag
  • serpent's rot optimization/fixes
  • general proofreading across the board
  • mission fixes for Vanrahar, Dwarven Adventurers, Jaddari, Kobildzan
  • vanbury guild ricardsport can now regain iron decision if its replaced
  • sarisung ideas
  • religious zealots for aelantir religions
  • changed desc for artillery and ships to be lore-friendly
  • added revolutionary arannen flag colors

更新于:2020 年 5 月 12 日 下午 3:11

Update 10: HEIRS OF THE HARIMRAJ

  • Explore the ancient land of Rahen, our India equivalent: an ancient land of great palaces, elephant riding tribes and philosophizing tigers.
  • Two new races: the warrior-philosopher kings of the Harimraj, the harimari tiger people and the militaristic hobgoblin invaders of The Command
  • Unite the Harimraj, our version of the japanese shogunate... but its the size of India!
  • Lead the burgeoning slave republic of Bhavauri and interact with Mamluk mechanics in a fantasy world


    Content Changelog
  • 4 new colonial events for adventurers
  • Added a unit for tech 19 for Salahadesi Tech Group as it had a big gap (15 – 26)
  • Added centres of trade to Aelantir trade nodes that were missing them
  • Added goblin minorities across Escann
  • Added historical lucky nations
  • Adventurer heir selection has a chance to make female heirs
  • Avnkaup flag
  • Coal now appears in the game
  • Colonial events for monsters (such as orcs) and their Siberian frontiers
  • Deepwoods provinces localized
  • Digging Hold and Restoring Dwarovar Railway is now construction-based akin to great projects
  • Eordand formable and more named provinces
  • Flags for Taychend
  • Harpy capitals in mountains get a "Harpy Roost" modifier,
  • boosting defensiveness
  • Ideas for Adenica
  • Ideas for Asheniande
  • Ideas for Crathanor
  • Ideas for Er-Natvir
  • Ideas for Verkal Dromak
  • Ideas for Vrorenmarch
  • Ideas of Cestirande
  • Ideas of Orglehovar
  • Initialization events for adventurers and orcs with lore about Corin
  • Jadd Flavour Events
  • Jade Mines named
  • Kheionai (Alecand/Devand) provinces have lore names
  • Mission revamp and more missions for Lorent
  • Missions and Ideas for Castellyr
  • Missions and Ideas for Vanbury Guild
  • Missions and flavour for Fey Orc formable in Deepwoods
  • Missions and flavour for Wood Elves and their Cyranvar formable
  • Missions for Arannen
  • Missions for Count’s League
  • Missions for Dartaxagerdim
  • Missions for Dwarf Adventurers
  • Missions for Ghankedhen
  • Missions for Gnomish Hierarchy and Nimscodd
  • Missions for Jaddari regarding the Serpentspine
  • Missions for Kobolds and Kobildzan
  • Missions for Rajnaghada
  • Missions for Snecboth
  • Monstrous Nations can now have tributaries
  • New Namelists for Wood Elves
  • Orc Flavour Events
  • Orc Minorities now do goods produced instead of build cost
  • Orcish Slavery System: slavery is now spawned instead of automatically gained,
  • with new events for Escann and Aelantir + Nathalaire and Vertesk
  • Phoenix Akalate government for Sun Elves which uses Iqta mechanics
  • Prevented some devotion and colonial events for adventurers
  • Price Change events,
  • with some reflavoured from vanilla and Anbennar-specific ones
  • Revised colormap
  • Revised heightmap for Cannor and Haless
  • Some countries are now limited from flipping racial_administration
  • The Hunt harpy religious abilities
  • There’s an ogre namelist… but its not used anywhere. Yet.
  • United Bulwar formable

    Balance Changelog
  • A lot of balance fixes and revisions for Dwarovar gameplay
  • Aelantir Rush can only be taken if you have Aelantir provinces and is actually a colonizer
  • Arannen more salty
  • Clouded Eye starts with Gold
  • Corinite now can be a Defender of the Faith
  • Dwarf conversion event no longer occurs if they are a subject
  • Dwarovar “Native Attack” event no longer happens for Siberian Frontier
  • Gawed and Arbaran ideas rebalanced, Gawed buffed, Arbaran nerfed
  • Good Lithiel for Aelnar can now accept cultures
  • Jadd government has 50% tech cost and 50% cav ratio
  • Made adventuring efficiency events occur with the bi-yearly on actions instead of a four year pulse
  • The Thought now tolerates heathen rather than heretics
  • Uncolonized city terrain provs are more likely to have paper/glass/gloth and less gold

    Notable Bugfixes
  • Added missing religious zealots
  • Aelnar can now properly get Dusker and Starborn accepted cultures
  • Appropriate namelists for countries that didn’t, such as those with French names
  • Aqatbar mission referring to Azka-Sur changed to Azka-Evran
  • Elemental besieger spell no longer stays on province permanently
  • Elissa now gets her mage trait
  • Fixed broken references, such as ones for monstrous_tribes
  • Fixed male:female ratio for rulers
  • Fleets no longer get stuck in Haless when circumnavigation – the Gulf of Rahen has been stretched west to fix this
  • Homunculus repair now correctly takes money instead of giving
  • Intermittent manual fix of AI going bankrupt by owning conquered colony provinces by removing them for AI
  • Prevented advisor changing heir’s culture for now to prevent heirs from changing their race such as morphing from a dwarf into an orc
  • QoL and bugfixes for adventurer missions and its localization
  • Quality-of-life fixes to Sugamber missions
  • Regent Court Temples can no longer reform into a duchy, and can become theocracies if released
  • Replaced more references to vanilla things like Europe and the Reichstag
  • The Thought now has modifiers for harmonizing missing religious groups
  • Undead army no longer revolts if you’re reviving with a necromancer ruler
  • Vision setup event no longer fires every time a save is loaded
  • You can no longer bypass monstrous government types by becoming a lich and turning into a magocracy